Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 23 bytes modified
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@ -171,7 +171,7 @@ if (this.spawningBullets === true) {
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console.log('start: ', start);
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console.log('end: ', end);
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this.meshFireBall.renderOrder = this.flames.length;
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this.meshFireBall.renderOrder = Number(1000 - Number(this.flames.length));
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var flameMesh = this.meshFireBall.clone();
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flameMesh.position.x = start.x;
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