Update: CC - Bacon - Entity Loaded (2xswm1bwq8.js) 235 bytes modified
parent
5d1f35beee
commit
b090bcc96c
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@ -21,7 +21,11 @@ this.image_4 = GameLib.EntityManager.Instance.findComponentById('5t3olr10pw');
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this.image_5 = GameLib.EntityManager.Instance.findComponentById('qrh0foyins');
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this.image_6 = GameLib.EntityManager.Instance.findComponentById('0bjbsj4sss');
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this.boxCenter = GameLib.EntityManager.Instance.findComponentById('nazmn9boih');
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/**
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* Scene
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*/
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this.scene = GameLib.EntityManager.Instance.findComponentById('i1ac678a5d');
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this.animation = GameLib.EntityManager.Instance.findComponentById('tnlwgvf12x');
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this.canvas = GameLib.EntityManager.Instance.findComponentById('85d0jk6dhx');
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this.burnLight = GameLib.EntityManager.Instance.findComponentById('yy6ef7ur7m');
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@ -921,7 +925,7 @@ GameLib.CustomCode.prototype.spawnBlock = function () {
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var nextPositionX = 0;
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var nextPositionY = 0;
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var center = this.boxCenter.clone();
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var center = this.tile_center.clone();
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center.position.y = 0;
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center.position.x = 0;
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@ -1349,41 +1353,58 @@ if (GameLib.Utils.UndefinedOrNull(this.subscriptions)) {
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}
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GameLib.CustomCode.prototype.createTile = function(tileName, imageName) {
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var apiMaterial;
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if (imageName) {
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apiMaterial = new GameLib.D3.API.Material.Phong(
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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new GameLib.D3.API.Texture.Image(
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null,
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this[imageName]
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)
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)
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} else {
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apiMaterial = new GameLib.D3.API.Material.Phong();
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}
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this[tileName] = new GameLib.D3.Mesh(
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this.graphics,
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new GameLib.D3.API.Mesh(
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null,
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null,
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null,
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this.parentEntity,
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null,
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new GameLib.D3.API.Geometry.Buffer.Plane(),
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[
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new GameLib.D3.API.Material.Phong(
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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new GameLib.D3.API.Texture.Image(
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null,
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this[imageName]
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)
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)
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]
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apiMaterial
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],
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null,
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this.scene
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)
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)
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/**
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* Remove this tile from the 'meshes' so it is treated like a clone and doesn't get stored
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*/
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this[tileName].parentScene.addClone(this[tileName]);
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}.bind(this);
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GameLib.Event.Emit(
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@ -1400,6 +1421,7 @@ GameLib.Event.Emit(
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this.createTile('tile_4', 'image_4');
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this.createTile('tile_5', 'image_5');
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this.createTile('tile_6', 'image_6');
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this.createTile('tile_center')
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GameLib.Event.Emit(GameLib.Event.GAME_LOADED);
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