diff --git a/f8hfy0lj97.js b/f8hfy0lj97.js new file mode 100644 index 0000000..13e02ae --- /dev/null +++ b/f8hfy0lj97.js @@ -0,0 +1,798 @@ + if (!this.entityLoaded) { + return; + } + + if (GameLib.Utils.UndefinedOrNull(this.initialized)) { + + this.initialized = true; + + this.fog = this.entityLoaded.fog; + this.bull = this.entityLoaded.bull; + this.star = this.entityLoaded.star; + this.burger = this.entityLoaded.burger; + this.parcel = this.entityLoaded.parcel; + this.santa = this.entityLoaded.santa; + this.renderer = this.entityLoaded.renderer; + this.raycaster = this.entityLoaded.raycaster; + this.kanister = this.entityLoaded.kanister; + this.scene = this.entityLoaded.scene; + this.leftLight = this.entityLoaded.leftLight; + this.rightLight = this.entityLoaded.rightLight; + this.throwerLight = this.entityLoaded.throwerLight; + this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine; + this.fireParticleEngine = this.entityLoaded.fireParticleEngine; + this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine; + this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine; + + this.minimumRendererRed = 0.1; + + this.toBlack = new THREE.Color(0.05, 0.05, 0.05); + this.toRed = new THREE.Color(0.02, 0, 0); + + this.bull.instance.visible = false; + this.star.instance.visible = false; + this.burger.instance.visible = false; + this.parcel.instance.visible = false; + this.santa.instance.visible = false; + + this.treesBurning = 0; + + /** + * This component is initializing - set the total time to 0 + */ + this.totalTime = 0; + this.spawnTime = 0; + this.kanisterTime = 0; + this.kanisterLife = 16.344; + this.fuelFinished = false; + + this.level = 1; + this.spawnInterval = 5; + this.score = 0; + this.lives = 10; + + if (this.enemies instanceof Array && this.enemies.length !== 0) { + this.enemies.map( + function(enemy) { + this.kill(enemy); + }.bind(this) + ) + } + + this.scene.meshes.map( + function(mesh) { + if (mesh.burningTreeParticleEngine) { + mesh.burning = false; + mesh.life = 1.2; + mesh.burningTreeParticleEngine.remove(); + mesh.burningTreeParticleEngine = null; + } + }.bind(this) + ) + + this.enemies = []; + + this.enemiesSpawned = 0; + + this.fog.density = 0.01; + this.fog.updateInstance('density'); + this.leftLight.intensity = 0.3; + this.leftLight.updateInstance('intensity'); + this.rightLight.intensity = 0.3; + this.rightLight.updateInstance('intensity'); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'gameStarted', + game : this + } + ); + + GameLib.Event.Emit( + GameLib.Event.GET_GRAPHICS_IMPLEMENTATION, + null, + function(graphics) { + this.graphics = graphics + }.bind(this) + ); + + this.setLevelProperties = function() { + + this.prevLevel = this.level; + + this.level = Math.floor(this.enemiesSpawned / 10) + 1; + + if (this.prevLevel !== this.level) { + + var amount = 1 / this.level; + + if (amount < 0.1) { + amount = 0.1; + } + + this.spawnInterval -= amount; + + console.log('level : ' + this.level +', spawn interval : ' + this.spawnInterval); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + level : this.level, + spawnInterval : this.spawnInterval, + event : 'levelIncrease' + } + ); + } + } + + this.spawnEnemy = function() { + + this.enemiesSpawned++; + + this.setLevelProperties(); + + var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5); + var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5); + + var y = GameLib.Utils.GetRandomIntInclusive(2, 10); + + var speed = 1; + + var material = null; + + var mesh = null; + if (meshType === 1) { + mesh = this.bull.clone(); + material = this.bull.materials[0].clone(); + speed = 0.2; + } else if (meshType === 2) { + mesh = this.star.clone(); + material = this.star.materials[0].clone(); + speed = 0.3; + } else if (meshType === 3) { + mesh = this.burger.clone(); + material = this.burger.materials[0].clone(); + speed = 0.4; + } else if (meshType === 4) { + mesh = this.parcel.clone(); + material = this.parcel.materials[0].clone(); + speed = 0.5; + } else if (meshType === 5) { + mesh = this.santa.clone(); + material = this.santa.materials[0].clone(); + speed = 0.5; + } else { + console.log('unknown mesh type : ' + meshType); + } + + mesh.materials = [material]; + + mesh.updateInstance(); + + mesh.instance.visible = true; + + var velocity = null; + + var axis = new GameLib.API.Vector3( + GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1, + GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1, + GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1 + ); + + axis = axis.normalize(); + + var angle = GameLib.Utils.GetRandomIntInclusive(1,100) * 0.001; + + var position = {x : 0, y: y, z :0}; + + var rotation = { + axis : axis, + angle : angle + }; + + var enemy = { + mesh : mesh + }; + + var distance = 100; + var angledistance = distance * Math.sin(Math.PI / 4); + + var life = 2.5 / speed; + + if (enemyType === 1) { + position.x = -distance; + life += 1.5 / speed; + velocity = {x:speed,y:0,z:0}; + } + + if (enemyType === 2) { + position.x = distance; + life += 1.5 / speed; + velocity = {x:-speed,y:0,z:0}; + } + + if (enemyType === 3) { + position.x = -angledistance; + position.z = -angledistance; + velocity = {x:speed,y:0,z:speed}; + } + + if (enemyType === 4) { + position.x = angledistance; + position.z = -angledistance; + velocity = {x:-speed,y:0,z:speed}; + } + + if (enemyType === 5) { + position.x = 0; + position.z = -distance; + velocity = {x:0,y:0,z:speed}; + } + + enemy.mesh.position.x = position.x; + enemy.mesh.position.y = position.y; + enemy.mesh.position.z = position.z; + enemy.mesh.updateInstancePosition(); + + enemy.mesh.useQuaternion = true; + enemy.mesh.quaternion.axis.x = rotation.axis.x; + enemy.mesh.quaternion.axis.y = rotation.axis.y; + enemy.mesh.quaternion.axis.z = rotation.axis.z; + enemy.mesh.quaternion.angle = rotation.angle; + enemy.mesh.updateInstanceRotation(); + + enemy.velocity = velocity; + enemy.rotation = rotation; + + enemy.lifeTime = 0; + enemy.life = life; + + enemy.exploding = false; + enemy.burning = false; + enemy.burnLife = 3; + enemy.burnTime = 0; + enemy.explodingLife = 2; + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + enemiesSpawned : this.enemiesSpawned, + enemy : enemy, + event : 'enemySpawned' + } + ); + + this.enemies.push(enemy); + } + + this.explodeMesh = function(mesh) { + + mesh.visible = false; + + mesh.updateInstance('visible'); + + var sound = GameLib.Utils.GetRandomIntInclusive(1,3); + + var name = 'Audio - Blast 1'; + + if (sound === 2) { + name = 'Audio - Blast 2'; + } + + if (sound === 3) { + name = 'Audio - Blast 3'; + } + + this.blastSubscription = GameLib.Event.Subscribe( + GameLib.Event.AUDIO_ENDED, + function(data) { + + if (data.audio.name === name) { + + if (this.blastSubscription) { + + this.blastSubscription.remove(); + + this.blastSubscription = null; + + var play = GameLib.Utils.GetRandomIntInclusive(1,3); + + if (play === 1) { + + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name : 'Audio - Ho ho ho' + } + ); + } + } + } + }.bind(this) + ); + + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name : name + } + ); + + var explodeParticleEngine = this.explodeParticleEngine.clone(); + explodeParticleEngine.position = mesh.position.clone(); + explodeParticleEngine.updateInstance('position'); + explodeParticleEngine.enabled = true; + mesh.explodeParticleEngine = explodeParticleEngine; + + }; + + this.explode = function(mesh) { + + this.enemies.map( + function(enemy) { + if (enemy.mesh === mesh && !enemy.exploding) { + + console.log('exploding enemy'); + + this.score += this.level * 100; + + enemy.exploding = true; + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + score : this.score, + enemy : enemy, + event : 'enemyExploded' + } + ); + + this.explodeMesh(mesh); + } + }.bind(this) + ); + + + } + + this.explodeKanister = function() { + this.kanisterTime = 0; + this.fuelFinished = false; + this.explodeMesh(this.kanister); + } + + this.burn = function(mesh) { + + this.enemies.map( + function(enemy) { + if (enemy.mesh === mesh && !enemy.burning) { + this.score += this.level * 10; + console.log('burning enemy ' + mesh.name); + enemy.burning = true; + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + score : this.score, + enemy : enemy, + event : 'enemyBurned' + } + ); + + var smokeParticleEngine = this.smokeParticleEngine.clone(); + smokeParticleEngine.position = mesh.position.clone(); + smokeParticleEngine.updateInstance('position'); + smokeParticleEngine.enabled = true; + mesh.smokeParticleEngine = smokeParticleEngine; + + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name : 'Audio - Burning' + } + ); + + var fireParticleEngine = this.fireParticleEngine.clone(); + fireParticleEngine.position = mesh.position.clone(); + fireParticleEngine.updateInstance('position'); + fireParticleEngine.enabled = true; + mesh.fireParticleEngine = fireParticleEngine; + } + }.bind(this) + ); + + + } + + this.kill = function(enemy) { + /** + * We only remove the things we cloned + */ + GameLib.Event.Emit( + GameLib.Event.REMOVE_COMPONENT, + { + component : enemy.mesh.materials[0] + } + ); + + GameLib.Event.Emit( + GameLib.Event.REMOVE_COMPONENT, + { + component : enemy.mesh + } + ); + + /** + * Also dispose of the THREE.js objects + */ + enemy.mesh.instance.geometry.dispose(); + enemy.mesh.instance.material.dispose(); + + if (enemy.mesh.smokeParticleEngine) { + enemy.mesh.smokeParticleEngine.remove(); + enemy.mesh.smokeParticleEngine = null; + } + + if (enemy.mesh.fireParticleEngine) { + enemy.mesh.fireParticleEngine.remove(); + enemy.mesh.fireParticleEngine = null; + } + + if (enemy.mesh.explodeParticleEngine) { + enemy.mesh.explodeParticleEngine.remove(); + enemy.mesh.explodeParticleEngine = null; + } + + }; + + this.burnTree = function(mesh) { + + if (mesh.burning) { + /** + * Do nothing, this tree is burning + */ + } else { + + mesh.burning = true; + + this.treesBurning++; + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'treeBurned', + treesBurning : this.treesBurning + } + ); + + this.minimumRendererRed += 0.01; + + this.fog.density -= 0.00025; + if (this.fog.density < 0.0055) { + this.fog.density = 0.0055; + } + this.fog.updateInstance('density'); + + if (mesh.position.x < 0) { + this.leftLight.intensity += 0.07; + + if (this.leftLight.intensity >= 1) { + this.leftLight.intensity = 1; + } + + this.leftLight.updateInstance('intensity'); + + } else { + this.rightLight.intensity += 0.07; + + if (this.rightLight.intensity >= 1) { + this.rightLight.intensity = 1; + } + + this.rightLight.updateInstance('intensity'); + + } + + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name : 'Audio - Burning' + } + ); + + var burningTreeParticleEngine = this.burningTreeParticleEngine.clone(); + burningTreeParticleEngine.position = mesh.position.clone(); + burningTreeParticleEngine.position.y += mesh.dimensions.y + 5; + burningTreeParticleEngine.updateInstance('position'); + burningTreeParticleEngine.enabled = true; + mesh.burningTreeParticleEngine = burningTreeParticleEngine; + } + } + + this.spawnEnemy(); + } + + this.totalTime += data.delta; + this.spawnTime += data.delta; + + this.scene.meshes.map( + function(mesh) { + if (mesh.instance.material instanceof Array) { + mesh.instance.material.map( + function(material) { + if (material.emissive) { + material.emissive.sub(this.toRed); + } + }.bind(this) + ); + } else { + if (mesh.instance.material.emissive) { + mesh.instance.material.emissive.sub(this.toRed); + } + } + }.bind(this) + ); + + if (this.mouseIsDown) { + + this.kanisterTime += data.delta; + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + used : this.kanisterTime / this.kanisterLife, + event : 'fuelUsed', + percentage : Math.round((this.kanisterTime / this.kanisterLife) * 100) + '%' + } + ); + + + if (this.kanisterTime > this.kanisterLife) { + this.fuelFinished = true; + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'fuelFinished' + } + ); + + } + + if (!this.fuelFinished) { + + this.renderer.clearColor.r += 0.01; + if (this.renderer.clearColor.r > 0.45) { + this.renderer.clearColor.r = 0.45; + } + this.renderer.updateInstance('clearColor'); + + this.throwerLight.intensity += 0.05; + if (this.throwerLight.intensity > 2) { + this.throwerLight.intensity = 2; + } + this.throwerLight.updateInstance('intensity'); + } + + var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes); + intersects.map( + function(intersect) { + + var mesh = intersect.mesh; + + if (mesh.name.indexOf('Kanister') !== -1) { + this.explodeKanister(); + return; + } + + if (this.fuelFinished) { + GameLib.Event.Emit(GameLib.Event.MOUSE_UP); + return; + } + + if ( + mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium + mesh.name.indexOf('Hamburger') !== -1 || //burger + mesh.name.indexOf('Star Cookie') !== -1 || //cookie + mesh.name.indexOf('Parcel') !== -1 || //parcel + mesh.name.indexOf('Bull') !== -1|| //bull + mesh.name.indexOf('Tree - Large') !== -1 || //tree large + mesh.name.indexOf('Santa') !== -1 || //santa + mesh.name.indexOf('Tree - Small') !== -1 //tree small + ) { + + if (mesh.materials[0].name.indexOf('Trees') === -1) { + + mesh.instance.material.color.sub(this.toBlack); + + mesh.materials[0].color.r = mesh.instance.material.color.r; + mesh.materials[0].color.g = mesh.instance.material.color.g; + mesh.materials[0].color.b = mesh.instance.material.color.b; + + mesh.materials[0].color.instance = mesh.instance.material.color; + + if (mesh.instance.material.color.r <= 0) { + + this.burn(mesh); + + if (mesh.instance.material.emissive) { + mesh.instance.material.emissive.add(this.toRed); + mesh.instance.material.emissive.add(this.toRed); + + if (mesh.instance.material.emissive.r >= 0.8) { + this.explode(mesh); + } + } + } + } else { + /** + * This happens to trees + */ + if (GameLib.Utils.UndefinedOrNull(mesh.life)) { + mesh.life = 1.2; + } + + mesh.life -= 0.2; + + if (mesh.life <= 0) { + this.burnTree(mesh); + + if (mesh.instance.material.emissive) { + mesh.instance.material.emissive.add(this.toRed); + mesh.instance.material.emissive.add(this.toRed); + } + } + + } + } + }.bind(this) + ); + + } else { + + this.renderer.clearColor.r -= 0.01; + if (this.renderer.clearColor.r < this.minimumRendererRed) { + this.renderer.clearColor.r = this.minimumRendererRed; + } + this.renderer.updateInstance('clearColor'); + + this.throwerLight.intensity -= 0.05; + if (this.throwerLight.intensity < 0) { + this.throwerLight.intensity = 0; + } + this.throwerLight.updateInstance('intensity'); + } + + if (this.spawnTime > this.spawnInterval) { + this.spawnTime = 0; + this.spawnEnemy(); + } + + if (this.kanister.explodeParticleEngine) { + + if (GameLib.Utils.UndefinedOrNull(this.kanister.waiting)) { + this.kanister.waiting = true; + } else { + this.kanister.explodeParticleEngine.remove(); + this.kanister.explodeParticleEngine = null; + delete this.kanister.waiting; + } + + } + + if (this.kanisterTime > (this.kanisterLife / 2)) { + this.kanister.visible = true; + this.kanister.updateInstance('visible'); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'kanisterAppeared' + } + ); + } + + this.enemies = this.enemies.reduce( + function(result, enemy) { + + if (enemy.exploding === true) { + /** + * We need to wait one render cycle for the smoke explode particle engine + * and then kill the enemy + */ + if (GameLib.Utils.UndefinedOrNull(enemy.waiting)) { + enemy.waiting = true; + result.push(enemy); + } else { + this.kill(enemy); + } + + return result; + } + + enemy.mesh.position.add(enemy.velocity); + enemy.mesh.updateInstancePosition(); + + enemy.mesh.quaternion.angle += enemy.rotation.angle; + enemy.mesh.updateInstanceRotation(); + + enemy.lifeTime += data.delta; + + if (enemy.lifeTime > enemy.life) { + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'enemyLifetimeReached', + enemy : enemy + } + ); + + if (!enemy.burning && !enemy.exploding) { + + this.lives--; + + console.log('lives left: ' + this.lives); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + livesLeft : this.lives, + event : 'lifeLost' + } + ); + + if (this.lives < 0) { + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'gameOver', + gameData : this + } + ); + + GameLib.Event.Emit(GameLib.Event.GAME_OVER); + } + } + + /** + * We only remove the things we cloned + */ + this.kill(enemy); + + + + return result; + + } else { + + if (enemy.burning) { + enemy.burnTime += data.delta; + if (enemy.burnTime > enemy.burnLife) { + enemy.mesh.smokeParticleEngine.remove(); + enemy.mesh.fireParticleEngine.remove(); + enemy.lifeTime = enemy.life + 1; + } else { + enemy.mesh.smokeParticleEngine.position = enemy.mesh.position.clone(); + enemy.mesh.smokeParticleEngine.updateInstance('position'); + enemy.mesh.fireParticleEngine.position = enemy.mesh.position.clone(); + enemy.mesh.fireParticleEngine.updateInstance('position'); + } + + enemy.mesh.materials[0].opacity -= 0.005; + enemy.mesh.materials[0].updateInstance('opacity'); + + } + + result.push(enemy); + return result; + } + + }.bind(this), + [] + ); + + return null; +//# sourceURL=beforeRender.js \ No newline at end of file