From b5bd6dfd17e6e3f6c329a67a4639a5c0fdb371d8 Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Sun, 19 Nov 2017 17:03:44 +0100 Subject: [PATCH] Update: CC - Before Render - Moorcow (autqzs1rvq.js) 61 bytes modified --- autqzs1rvq.js | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/autqzs1rvq.js b/autqzs1rvq.js index 73da822..44fd290 100644 --- a/autqzs1rvq.js +++ b/autqzs1rvq.js @@ -155,7 +155,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { var distance = 100; var angledistance = distance * Math.sin(Math.PI / 4); - var life = distance / 30 / speed; + var life = distance / speed; if (enemyType === 1) { position.x = -distance; @@ -170,12 +170,14 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { if (enemyType === 3) { position.x = -angledistance; position.z = -angledistance; + life = angledistance / speed; velocity = {x:speed,y:0,z:speed}; } if (enemyType === 4) { position.x = angledistance; position.z = -angledistance; + life = angledistance / speed; velocity = {x:-speed,y:0,z:speed}; }