Update: CC - Entity Loaded - Moorcow (xtihcyhagp.js) 108 bytes modified
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3ade1580a3
commit
b74abd699d
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@ -60,27 +60,34 @@ this.raycaster = new GameLib.D3.Raycaster(this.graphics);
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/**
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* Tell all our custom code components that we loaded
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*/
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this.beforeRender = GameLib.EntityManager.Instance.findComponentById('autqzs1rvq');
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this.beforeRender.entityLoaded = this;
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GameLib.Event.Subscribe(
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GameLib.Event.GAME_START,
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function() {
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this.beforeRender = GameLib.EntityManager.Instance.findComponentById('autqzs1rvq');
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this.beforeRender.entityLoaded = this;
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this.mouseUp = GameLib.EntityManager.Instance.findComponentById('monq9ryw7a');
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this.mouseUp.entityLoaded = this;
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this.mouseUp = GameLib.EntityManager.Instance.findComponentById('monq9ryw7a');
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this.mouseUp.entityLoaded = this;
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this.mouseDown = GameLib.EntityManager.Instance.findComponentById('d5o2axpc0m');
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this.mouseDown.entityLoaded = this;
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this.mouseDown = GameLib.EntityManager.Instance.findComponentById('d5o2axpc0m');
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this.mouseDown.entityLoaded = this;
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this.mouseMove = GameLib.EntityManager.Instance.findComponentById('6st4io7ceu');
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this.mouseMove.entityLoaded = this;
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this.mouseMove = GameLib.EntityManager.Instance.findComponentById('6st4io7ceu');
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this.mouseMove.entityLoaded = this;
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GameLib.Event.Emit(GameLib.Event.WINDOW_RESIZE, {width : window.innerWidth, height:window.innerHeight});
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'Audio - Xmas'
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}
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);
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}
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);
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//GameLib.Event.Emit(GameLib.Event.MOUSE_UP);
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GameLib.Event.Emit(GameLib.Event.WINDOW_RESIZE, {width : window.innerWidth, height:window.innerHeight});
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'Audio - Xmas'
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}
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);
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/**
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* Plant all our trees - Below code gets generated automatically
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