Update: CC - Entity Loaded - AR Football 3 (ff0fsum4zx.js) 948 bytes modified
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f033817d25
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b798eee9d2
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@ -10,6 +10,8 @@ if (data.entity === this.parentEntity) {
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this.mouseMove = R3.EntityManager.Instance.findComponentById('dwxvtxzrun');
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this.touchMove = R3.EntityManager.Instance.findComponentById('p49pad0i7l');
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this.beforeRender = R3.EntityManager.Instance.findComponentById('7l8ar325qf');
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this.keyDown = R3.EntityManager.Instance.findComponentById('905x4c8pna');
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this.keyUp = R3.EntityManager.Instance.findComponentById('r5kzahijoq');
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/**
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* Meshes
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@ -497,6 +499,40 @@ R3.Event.Subscribe(
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this.mouseMove.entityLoaded = null;
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this.touchMove.entityLoaded = null;
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this.beforeRender.entityLoaded = null;
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this.keyDown.entityLoaded = null;
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this.keyUp.entityLoaded = null;
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}.bind(this)
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);
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R3.Event.Subscribe(
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R3.Event.GAME_DATA,
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function(data) {
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if (data.type === 'shoot_start') {
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console.log('shoot start');
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}
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if (data.type === 'shoot_release') {
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console.log('shoot release');
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}
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if (data.type === 'look_left') {
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this.move(
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{
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x : -10,
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y : 0
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}
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)
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}
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if (data.type === 'look_right') {
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this.move(
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{
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x : 10,
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y : 0
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}
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)
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}
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}.bind(this)
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);
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@ -586,6 +622,8 @@ R3.Event.Subscribe(
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this.mouseMove.entityLoaded = this;
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this.touchMove.entityLoaded = this;
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this.beforeRender.entityLoaded = this;
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this.keyDown.entityLoaded = this;
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this.keyUp.entityLoaded = this;
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}.bind(this)
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);
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