Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 147 bytes modified
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@ -149,6 +149,9 @@ GameLib.CustomCode.SnakeBody = function(
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this.mesh = mesh.clone();
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this.mesh = mesh.clone();
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this.mesh.useQuaternion = false;
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this.mesh.useQuaternion = false;
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this.mesh.position.z = GameLib.CustomCode.SnakeBody.LastZ;
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GameLib.CustomCode.SnakeBody.LastZ += 0.1;
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if (GameLib.Utils.UndefinedOrNull(position)) {
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if (GameLib.Utils.UndefinedOrNull(position)) {
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position = {
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position = {
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x : Math.round(GameLib.CustomCode.GRID_WIDTH / 2),
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x : Math.round(GameLib.CustomCode.GRID_WIDTH / 2),
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@ -180,6 +183,8 @@ GameLib.CustomCode.SnakeBody = function(
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this.applyToMesh();
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this.applyToMesh();
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};
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};
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GameLib.CustomCode.SnakeBody.LastZ = 0;
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GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() {
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GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() {
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this.mesh.position.x = this.position.x + GameLib.CustomCode.GRID_OFFSET_X;
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this.mesh.position.x = this.position.x + GameLib.CustomCode.GRID_OFFSET_X;
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