Update: CC - Before Render - Moorcow (a2ow5l92js.js) 6 bytes modified
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@ -690,7 +690,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.totalTime += data.delta;
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this.totalTime += data.delta;
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this.enemySpawnTime += data.delta;
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this.enemySpawnTime += data.delta;
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this.scoreMesh.materials[0].opacity -= data.delta;
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this.scoreMesh.materials[0].opacity -= data.delta * 0.5;
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if (this.scoreMesh.materials[0].opacity < 0) {
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if (this.scoreMesh.materials[0].opacity < 0) {
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this.scoreMesh.materials[0].opacity = 0;
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this.scoreMesh.materials[0].opacity = 0;
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}
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}
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