Update: CC - Demo New - Key Up (194yv3pctj.js) 26 bytes modified
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f321b2f16e
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@ -39,16 +39,6 @@ if (data.code === 'KeyL') {
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var positions = [];
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var positions = [];
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var quaternions = [];
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var quaternions = [];
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var scales = [];
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var scales = [];
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var colors = [
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1,1,1,
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1,1,1,
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1,1,1,
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1,1,1,
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1,1,1,
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1,1,1,
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1,1,1,
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1,1,1
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];
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for (x = 0; x < 128; x++) {
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for (x = 0; x < 128; x++) {
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for (y = 0; y < 128; y++) {
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for (y = 0; y < 128; y++) {
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@ -61,7 +51,8 @@ if (data.code === 'KeyL') {
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this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
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this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
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//this.instancedGeometry.instance.attributes.color = this.boxGeometry.instance.attributes.color;
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//this.instancedGeometry.instance.attributes.color = this.boxGeometry.instance.attributes.color;
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this.instancedGeometry.instance.addAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
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this.instancedGeometry.instance.removeAttribute('color');
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this.instancedGeometry.instance.removeAttribute('instancePosition');
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this.instancedGeometry.instance.removeAttribute('instancePosition');
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this.instancedGeometry.instance.removeAttribute('instanceQuaternion');
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this.instancedGeometry.instance.removeAttribute('instanceQuaternion');
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@ -71,13 +62,14 @@ if (data.code === 'KeyL') {
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this.instancedGeometry.instance.addAttribute('instanceQuaternion', new THREE.InstancedBufferAttribute( new Float32Array(quaternions), 4));
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this.instancedGeometry.instance.addAttribute('instanceQuaternion', new THREE.InstancedBufferAttribute( new Float32Array(quaternions), 4));
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this.instancedGeometry.instance.addAttribute('instanceScale', new THREE.InstancedBufferAttribute( new Float32Array(scales), 3));
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this.instancedGeometry.instance.addAttribute('instanceScale', new THREE.InstancedBufferAttribute( new Float32Array(scales), 3));
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this.instancedGeometry.instance.addAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
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this.instancedGeometry.instance.addGroup(0, 1000, 0);
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this.instancedGeometry.instance.addGroup(0, 1000, 0);
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this.meshImageGrid.geometry.instance = this.instancedGeometry.instance;
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//this.meshImageGrid.geometry.instance = this.instancedGeometry.instance;
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this.meshImageGrid.materials[0].createInstance();
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//this.meshImageGrid.materials[0].createInstance();
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this.meshImageGrid.updateInstance('materials');
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//this.meshImageGrid.updateInstance('materials');
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console.log('got data');
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console.log('got data');
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}
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}
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