Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 38 bytes modified
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@ -151,7 +151,7 @@ if (this.spawningBullets === true) {
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var direction = lookAt.sub(position).normalize();
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var direction = lookAt.sub(position).normalize().add(this.camera.position.instance);
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var start = direction.clone();
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var start = direction.clone();
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@ -161,6 +161,7 @@ if (this.spawningBullets === true) {
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end.multiplyScalar(100);
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end.multiplyScalar(100);
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console.log(start);
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console.log(start);
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//var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
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//var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
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