Update: CC - Mouse Down (yfdl3odo4j.js) 219 bytes modified
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@ -2,20 +2,28 @@ var particleEngine = GameLib.EntityManager.Instance.findComponentById('w4gg7woov
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var particle = GameLib.EntityManager.Instance.findComponentById('tiqzsk65l0');
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var particle = GameLib.EntityManager.Instance.findComponentById('tiqzsk65l0');
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var crosshair = GameLib.EntityManager.Instance.findComponentById('oxpg88pgzv');
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var crosshair = GameLib.EntityManager.Instance.findComponentById('oxpg88pgzv');
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var flamethrower = GameLib.EntityManager.Instance.findComponentById('01viz3rw6l');
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var flamethrower = GameLib.EntityManager.Instance.findComponentById('01viz3rw6l');
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var worldCamera = GameLib.EntityManager.Instance.findComponentById('knwkksjc7n');
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var crosshairPosition = crosshair.position.instance.clone();
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var end = new THREE.Vector3(crosshair.position.x, crosshair.position.y, 0);
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var flamethrowerPosition = flamethrower.position.instance.clone();
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var direction = crosshair.position.subtract(flamethrower.position);
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end.unproject(worldCamera.instance);
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particle.instance.position.x = flamethrower.position.x + 0.5 + direction.x * 0.3;
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//var crosshairPosition = crosshair.position.instance.clone();
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particle.instance.position.y = flamethrower.position.y + 0.5 + direction.y * 0.3;
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//var flamethrowerPosition = worldCamera.position.instance.clone();
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particle.instance.position.z = flamethrower.position.z + direction.z * 0.3;
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particle.direction.instance.x = direction.x;
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var direction = worldCamera.position.subtract(end);
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particle.direction.instance.y = direction.y;
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particle.direction.instance.z = direction.z;
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console.log(direction);
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particle.instance.position.x = worldCamera.position.x;// + direction.x * 0.3;
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particle.instance.position.y = worldCamera.position.y;// + direction.y * 0.3;
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particle.instance.position.z = worldCamera.position.z;// + direction.z * 0.3;
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particle.direction.instance.x = direction.x * 10;
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particle.direction.instance.y = direction.y * 10;
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particle.direction.instance.z = direction.z * 10;
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particleEngine.enabled = true;
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particleEngine.enabled = true;
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