Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 3 bytes modified

beta.r3js.org
-=yb4f310 2017-10-31 13:12:35 +01:00
parent 87c8206606
commit c276135bde
1 changed files with 7 additions and 10 deletions

View File

@ -115,6 +115,7 @@ if (
velocity = {x:0,y:0,z:1};
}
enemy.mesh.position.x = position.x;
enemy.mesh.position.y = position.y;
enemy.mesh.position.z = position.z;
@ -145,21 +146,17 @@ if (this.spawningBullets === true) {
linewidth: 5
});
var position = this.camera.lookAt.instance.clone();
var origin = this.camera.position.instance.clone();
var position = this.camera.position.instance.clone();
var lookAt = this.camera.lookAt.instance.clone();
var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
// var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
position.applyMatrix4( mInverse );
// position.applyMatrix4( mInverse );
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(
this.camera.position.x,
this.camera.position.y,
0
),
position
position,
lookAt
);
var line = new THREE.Line( geometry, material );