Update: CC - Before Render - Moorcow (72d6a2a3kc.js) 758 bytes modified
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c2a718d78c
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@ -12,6 +12,8 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.parcel = this.entityLoaded.parcel;
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this.santa = this.entityLoaded.santa;
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this.renderer = this.entityLoaded.renderer;
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this.raycaster = this.entityLoaded.raycaster;
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this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
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this.bull.instance.visible = false;
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this.star.instance.visible = false;
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@ -164,11 +166,41 @@ this.totalTime += data.delta;
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this.spawnTime += data.delta;
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if (this.mouseIsDown) {
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this.renderer.clearColor.r += 0.01;
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if (this.renderer.clearColor.r > 1) {
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this.renderer.clearColor.r = 1;
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}
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this.renderer.updateInstance('clearColor');
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var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes);
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intersects.map(
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function(intersect) {
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var mesh = intersect.mesh;
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if (
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mesh.id !== 'ykfzwmaw9j' && //crosshair
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mesh.id !== 't3uije6lwm' && //floor
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mesh.id !== 'x4rhvbj8cn' && //flamethrower
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mesh.id !== 'xztyfgwq7i' && //skybox
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mesh.name.indexOf('Stone') === -1 //stones
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) {
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if (mesh.instance.material instanceof Array) {
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mesh.instance.material.map(
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function(material) {
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material.color.sub(this.toBlack);
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}
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);
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} else {
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mesh.instance.material.color.sub(this.toBlack);
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}
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}
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}.bind(this)
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);
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} else {
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this.renderer.clearColor.r -= 0.01;
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if (this.renderer.clearColor.r < 0) {
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