diff --git a/21g30t1e75.js b/21g30t1e75.js index 89dea3b..baec3c2 100644 --- a/21g30t1e75.js +++ b/21g30t1e75.js @@ -184,7 +184,12 @@ GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() { this.mesh.position.x = this.position.x + GameLib.CustomCode.GRID_OFFSET_X; this.mesh.position.y = this.position.y + GameLib.CustomCode.GRID_OFFSET_Y; - this.mesh.rotation.z = this.orientation * Math.PI / 2; + if (((this.orientation * Math.PI / 2) - this.mesh.rotation.z) > Math.PI) { + this.mesh.rotation.z -= Math.PI; + this.mesh.updateInstance('rotation'); + } + + this.mesh.rotation.z = this.orientation * Math.PI / 2; if (this.backupMesh) { this.mesh.rotation.z += ((Math.PI / 2) * this.flip);