Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 197 bytes modified

beta.r3js.org
-=yb4f310 2018-03-12 14:19:14 +01:00
parent e890269d19
commit c4447d70fd
1 changed files with 8 additions and 2 deletions

View File

@ -18,6 +18,11 @@ this.imageEnd = GameLib.EntityManager.Instance.findComponentById('swkla3wpp');
this.imageBodyPatty = GameLib.EntityManager.Instance.findComponentById('01r51k9ptr');
this.imagePatty = GameLib.EntityManager.Instance.findComponentById('4lf0fw24su');
/**
* Other Objects (Scene)
*/
this.scene = GameLib.EntityManager.Instance.findComponentById('pllp034hsj');
GameLib.CustomCode.prototype.createMaterial = function(image) {
var diffuseMap = new GameLib.D3.Texture.Image(
this.runtime.graphics,
@ -44,7 +49,7 @@ GameLib.CustomCode.prototype.createGameMesh = function(image) {
}
)
this.scene.addClone(mesh);
}.bind(this)
@ -52,7 +57,8 @@ GameLib.CustomCode.prototype.createGameMesh = function(image) {
* Create our objects
*/
this.meshHead = this.createGameMesh(this.imageEnd);
this.meshBodyPatty = this.createGameMesh(this.imagePatty);
this.meshPatty = this.createGameMesh(this.imagePatty);
this.meshBodyPatty = this.createGameMesh(this.imageBodyPatty);
GameLib.Event.Subscribe(
GameLib.Event.GAME_START,