Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 197 bytes modified
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@ -18,6 +18,11 @@ this.imageEnd = GameLib.EntityManager.Instance.findComponentById('swkla3wpp');
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this.imageBodyPatty = GameLib.EntityManager.Instance.findComponentById('01r51k9ptr');
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this.imagePatty = GameLib.EntityManager.Instance.findComponentById('4lf0fw24su');
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/**
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* Other Objects (Scene)
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*/
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this.scene = GameLib.EntityManager.Instance.findComponentById('pllp034hsj');
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GameLib.CustomCode.prototype.createMaterial = function(image) {
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var diffuseMap = new GameLib.D3.Texture.Image(
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this.runtime.graphics,
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@ -44,7 +49,7 @@ GameLib.CustomCode.prototype.createGameMesh = function(image) {
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}
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)
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this.scene.addClone(mesh);
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}.bind(this)
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@ -52,7 +57,8 @@ GameLib.CustomCode.prototype.createGameMesh = function(image) {
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* Create our objects
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*/
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this.meshHead = this.createGameMesh(this.imageEnd);
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this.meshBodyPatty = this.createGameMesh(this.imagePatty);
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this.meshPatty = this.createGameMesh(this.imagePatty);
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this.meshBodyPatty = this.createGameMesh(this.imageBodyPatty);
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GameLib.Event.Subscribe(
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GameLib.Event.GAME_START,
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