Update: CC - Before Render - Moorcow (qemp4een6t.js) 135 bytes modified
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@ -89,7 +89,10 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.setNextKanisterSpawnScore = function () {
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this.setNextKanisterSpawnScore = function () {
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if (this.score > 10000) {
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if (this.score > 15000) {
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var dice = GameLib.Utils.GetRandomIntInclusive(1, 6);
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this.kanisterSpawnScore += dice * 1000;
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} else if (this.score > 10000) {
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this.kanisterSpawnScore = 15000;
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this.kanisterSpawnScore = 15000;
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} else if (this.score > 7500) {
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} else if (this.score > 7500) {
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this.kanisterSpawnScore = 10000;
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this.kanisterSpawnScore = 10000;
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