Update: CC - Bacon - Entity Loaded (2xswm1bwq8.js) 10 bytes modified
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@ -22,7 +22,6 @@ this.image_5 = GameLib.EntityManager.Instance.findComponentById('qrh0
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this.image_6 = GameLib.EntityManager.Instance.findComponentById('0bjbsj4sss');
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this.image_glow = GameLib.EntityManager.Instance.findComponentById('aei9gfkjb6');
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this.image_flames_small = GameLib.EntityManager.Instance.findComponentById('vp4zkbx7yr');
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this.image_displacement = GameLib.EntityManager.Instance.findComponentById('5dy57otkmu');
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/**
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* Scene
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@ -49,7 +48,12 @@ this.animationSystems = GameLib.EntityManager.Instance.queryComponents(GameLib
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/**
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* Lights
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*/
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this.burnLight = GameLib.EntityManager.Instance.findComponentById('q13y5xwv6c');
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this.burnLight = GameLib.EntityManager.Instance.findComponentById('q13y5xwv6c');
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/**
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* Textures
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*/
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this.textureDisplacement = GameLib.EntityManager.Instance.findComponentById('b0du0xqeeu');
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/**
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* Initial Game Settings
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@ -1673,7 +1677,7 @@ GameLib.Event.Emit(
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this.drawGrid();
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this.drawStatus();
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GameLib.Event.Emit(GameLib.Event.GAME_LOADED);
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}.bind(this)
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