From c76033336e2196f7a6c87b40a8a01ac676c7e27e Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Mon, 13 Nov 2017 18:08:35 +0100 Subject: [PATCH] Update: CC - Before Render - Moorcow (72d6a2a3kc.js) 0 bytes modified --- 72d6a2a3kc.js | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/72d6a2a3kc.js b/72d6a2a3kc.js index b4e3314..8e0d16a 100644 --- a/72d6a2a3kc.js +++ b/72d6a2a3kc.js @@ -97,30 +97,30 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { }; if (enemyType === 1) { - position.x = -100; + position.x = -200; velocity = {x:speed,y:0,z:0}; } if (enemyType === 2) { - position.x = 100; + position.x = 200; velocity = {x:-speed,y:0,z:0}; } if (enemyType === 3) { - position.x = -100; - position.z = -100; + position.x = -200; + position.z = -200; velocity = {x:speed,y:0,z:speed}; } if (enemyType === 4) { - position.x = 100; - position.z = -100; + position.x = 200; + position.z = -200; velocity = {x:-speed,y:0,z:speed}; } if (enemyType === 5) { position.x = 0; - position.z = -100; + position.z = -200; velocity = {x:0,y:0,z:speed}; } @@ -141,7 +141,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { enemy.rotation = rotation; enemy.lifeTime = 0; - enemy.life = 15; + enemy.life = 30; this.enemies.push(enemy); }