Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 15 bytes modified
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@ -191,12 +191,7 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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this.snake.map(
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function(body, index) {
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var tempPosition = {
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x : body.position.x,
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y : body.position.y
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};
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if (index === 0) {
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position.x = body.position.x;
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@ -205,11 +200,18 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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body.advance(this.direction, this.rotation);
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} else {
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var tempPosition = {
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x : body.position.x,
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y : body.position.y
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};
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body.position.x = position.x;
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body.position.y = position.y;
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position.x = tempPosition.x;
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position.y = tempPosition.y;
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}
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body.applyToMesh();
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