Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 1765 bytes modified
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483ddfdc0b
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@ -205,7 +205,13 @@ GameLib.CustomCode.prototype.displayHUD = function() {
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this.canvasHUD.text('slow', 420, 500, '12px Pixeled', '#ffffff');
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this.canvasHUD.text('slow', 420, 500, '12px Pixeled', '#ffffff');
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if (this.state.message) {
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if (this.state.message) {
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this.canvasHUD.text(this.state.message, 220, 250, '30px Pixeled', '#ffffff');
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this.canvasHUD.text(
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this.state.message.text,
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this.state.message.x,
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this.state.message.y,
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'30px Pixeled',
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'#ffffff'
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);
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}
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}
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this.canvasHUD.image(this.imagePowerupSpeed.instance, 50, 460, 48, 48);
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this.canvasHUD.image(this.imagePowerupSpeed.instance, 50, 460, 48, 48);
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@ -232,9 +238,7 @@ GameLib.CustomCode.prototype.waitReload = function(delta) {
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this.state.exploding = false;
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this.state.exploding = false;
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if (this.state.lives <= 0) {
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if (this.state.lives <= 0) {
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this.state.gameOver = true;
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this.gameOver(false);
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this.state.message = "GAME OVER";
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this.displayHUD();
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return;
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return;
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}
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}
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@ -254,7 +258,11 @@ GameLib.CustomCode.prototype.waitReload = function(delta) {
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window.setTimeout(
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window.setTimeout(
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function(){
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function(){
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this.state.message = "GO!";
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this.state.message = {
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text : "GO!",
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x : 150,
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y : 256
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};
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this.displayHUD();
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this.displayHUD();
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this.state.getReady = false;
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this.state.getReady = false;
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}.bind(this),
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}.bind(this),
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@ -263,7 +271,11 @@ GameLib.CustomCode.prototype.waitReload = function(delta) {
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window.setTimeout(
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window.setTimeout(
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function(){
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function(){
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this.state.message = "1";
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this.state.message = {
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text: "1",
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x: 160,
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y: 256
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};
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this.displayHUD();
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this.displayHUD();
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}.bind(this),
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}.bind(this),
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3000
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3000
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@ -271,7 +283,11 @@ GameLib.CustomCode.prototype.waitReload = function(delta) {
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window.setTimeout(
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window.setTimeout(
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function(){
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function(){
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this.state.message = "2";
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this.state.message = {
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text: "2",
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x: 160,
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y: 256
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};
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this.displayHUD();
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this.displayHUD();
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}.bind(this),
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}.bind(this),
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2000
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2000
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@ -280,13 +296,21 @@ GameLib.CustomCode.prototype.waitReload = function(delta) {
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window.setTimeout(
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window.setTimeout(
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function(){
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function(){
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this.state.message = "3";
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this.state.message = {
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text: "3",
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x: 160,
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y: 256
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};
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this.displayHUD();
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this.displayHUD();
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}.bind(this),
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}.bind(this),
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1000
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1000
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);
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);
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this.state.message = "READY?";
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this.state.message = {
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text: "GET READY",
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x: 100,
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y: 256
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};
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this.displayHUD();
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this.displayHUD();
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}.bind(this)
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}.bind(this)
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@ -438,16 +462,6 @@ GameLib.CustomCode.GameObject = function(
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this.position = position;
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this.position = position;
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}
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}
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/* GameLib.CustomCode.GameObject.prototype.clone = function() {
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return new GameLib.CustomCode.GameObject(
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this.objectType,
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this.type,
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this.mesh,
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this.position
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)
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};
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*/
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/**
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/**
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* Disposes of the mesh object and resets this object to its defaults
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* Disposes of the mesh object and resets this object to its defaults
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*/
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*/
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@ -513,6 +527,10 @@ GameLib.CustomCode.prototype.getFreeGridPosition = function() {
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}
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}
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);
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);
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if (positions.length === 0) {
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return null;
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}
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var index = GameLib.Utils.GetRandomInt(0, positions.length);
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var index = GameLib.Utils.GetRandomInt(0, positions.length);
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return positions[index];
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return positions[index];
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@ -755,12 +773,20 @@ GameLib.CustomCode.prototype.createPowerup = function(delta) {
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return;
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return;
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}
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}
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var position = this.getFreeGridPosition();
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if (position === null) {
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this.gameOver(true);
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} else {
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this.createGameObject(
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this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_POWERUP,
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GameLib.CustomCode.OBJECT_TYPE_POWERUP,
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null,
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null,
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this.getFreeGridPosition()
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position
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);
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);
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}
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}.bind(this);
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}.bind(this);
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GameLib.CustomCode.prototype.createFood = function(delta) {
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GameLib.CustomCode.prototype.createFood = function(delta) {
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@ -777,14 +803,29 @@ GameLib.CustomCode.prototype.createFood = function(delta) {
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return;
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return;
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}
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}
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var position = this.getFreeGridPosition();
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if (position === null) {
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this.gameOver(true);
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} else {
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this.createGameObject(
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this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_FOOD,
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GameLib.CustomCode.OBJECT_TYPE_FOOD,
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null,
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null,
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this.getFreeGridPosition()
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position
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);
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);
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}
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}.bind(this);
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}.bind(this);
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GameLib.CustomCode.prototype.gameOver = function(won) {
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this.state.gameOver = true;
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this.state.message = {
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text : "GAME OVER",
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x : 100,
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y : 256
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};
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this.displayHUD();
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}.bind(this)
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/**
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/**
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* GameLib.CustomCode.SnakeBody
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* GameLib.CustomCode.SnakeBody
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@ -1102,6 +1143,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
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this.grid[body.position.x][body.position.y] = body;
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this.grid[body.position.x][body.position.y] = body;
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if (this.snake.length === GameLib.CustomCode.GRID_WIDTH * GameLib.CustomCode.GRID_HEIGHT) {
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this.gameOver(true);
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}
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}.bind(this);
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}.bind(this);
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/**
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/**
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