Update: CC - Before Render - Moorcow (qemp4een6t.js) 2 bytes modified
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@ -689,7 +689,7 @@ this.scene.meshes.map(
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if (this.mouseIsDown) {
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if (this.mouseIsDown) {
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this.kanisterTime += data.delta * 1.5;
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this.kanisterTime += data.delta * 1.125;
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this.renderer.clearColor.r += 0.01;
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this.renderer.clearColor.r += 0.01;
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if (this.renderer.clearColor.r > 0.45) {
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if (this.renderer.clearColor.r > 0.45) {
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