Update: CC - Before Render - Moorcow (7p8dxknb7m.js) 10 bytes modified
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@ -226,12 +226,12 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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} else {
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mesh.burning = true;
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var smokeParticleEngine = this.smokeParticleEngine.clone();
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smokeParticleEngine.position = mesh.position.clone();
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smokeParticleEngine.updateInstance('position');
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smokeParticleEngine.enabled = true;
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// var smokeParticleEngine = this.smokeParticleEngine.clone();
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// smokeParticleEngine.position = mesh.position.clone();
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// smokeParticleEngine.updateInstance('position');
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// smokeParticleEngine.enabled = true;
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mesh.smokeParticleEngine = smokeParticleEngine;
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// mesh.smokeParticleEngine = smokeParticleEngine;
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var burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
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burningTreeParticleEngine.position = mesh.position.clone();
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