Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 63 bytes modified
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@ -146,8 +146,8 @@ GameLib.CustomCode.prototype.advanceRoadSections = function(diff) {
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GameLib.CustomCode.prototype.advanceCamera = function(delta) {
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GameLib.CustomCode.prototype.advanceCamera = function(delta) {
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this.camera.position.z = this.snail.position.z;
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//this.camera.position.z = this.snail.position.z;
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this.camera.updateInstance('position');
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//this.camera.updateInstance('position');
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// var modified = false;
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// var modified = false;
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@ -222,6 +222,9 @@ GameLib.CustomCode.prototype.adjustSnailPosition = function(delta) {
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// }
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// }
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// if (modified) {
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// if (modified) {
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this.currentSnailPosition.z = this.snail.position.z;
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this.snail.position.z = this.targetSnailPosition.z;
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this.snail.position.z = this.targetSnailPosition.z;
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if (this.snail.position.z < -4.8) {
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if (this.snail.position.z < -4.8) {
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