Update: CC - Bacon - Entity Loaded (2xswm1bwq8.js) 204 bytes modified

beta.r3js.org
-=yb4f310 2018-02-14 15:38:02 +01:00
parent dd1ca954e4
commit d27c9c3e0e
1 changed files with 3 additions and 9 deletions

View File

@ -1395,6 +1395,9 @@ GameLib.CustomCode.prototype.createTile = function(tileName, imageName) {
) )
) )
this[tileName].visibile = false;
this[tileName].updateInstance('visible');
/** /**
* Remove this tile from the 'meshes' so it is treated like a clone and doesn't get stored * Remove this tile from the 'meshes' so it is treated like a clone and doesn't get stored
*/ */
@ -1419,9 +1422,6 @@ GameLib.Event.Emit(
this.createTile('tile_flames_small', 'image_flames_small'); this.createTile('tile_flames_small', 'image_flames_small');
this.tile_flames_small.visible = false;
this.tile_flames_small.updateInstance('visible');
this.tile_flames_small.materials[0].transparent = true; this.tile_flames_small.materials[0].transparent = true;
this.tile_flames_small.materials[0].updateInstance('transparent'); this.tile_flames_small.materials[0].updateInstance('transparent');
@ -1430,9 +1430,6 @@ GameLib.Event.Emit(
this.tile_flames_small.geometry.updateInstance('width'); this.tile_flames_small.geometry.updateInstance('width');
this.createTile('tile_glow', 'image_glow'); this.createTile('tile_glow', 'image_glow');
this.tile_glow.visible = false;
this.tile_glow.updateInstance('visible');
this.tile_glow.materials[0].transparent = true; this.tile_glow.materials[0].transparent = true;
this.tile_glow.materials[0].updateInstance('transparent'); this.tile_glow.materials[0].updateInstance('transparent');
@ -1456,9 +1453,6 @@ GameLib.Event.Emit(
this.tile_bacon_disappearing.materials[0].color.fromHex('#3e1d1d'); this.tile_bacon_disappearing.materials[0].color.fromHex('#3e1d1d');
this.tile_bacon_disappearing.materials[0].updateInstance('color'); this.tile_bacon_disappearing.materials[0].updateInstance('color');
this.tile_bacon_disappearing.visible = false;
this.tile_bacon_disappearing.updateInstance('visible');
this.drawGrid(); this.drawGrid();
this.drawStatus(); this.drawStatus();