Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 645 bytes modified
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@ -171,30 +171,6 @@ GameLib.CustomCode.SnakeBody = function(
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this.applyToMesh();
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};
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// GameLib.CustomCode.SnakeBody.prototype.restoreBackup = function() {
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//
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// if (!this.backup) {
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// console.warn('no backup to restore');
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// return;
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// }
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//
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// this.mesh.geometry = null;
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// this.mesh.materials = null;
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// this.mesh.remove();
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//
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// this.mesh = this.backup.mesh;
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// this.mesh.visible = true;
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// this.mesh.updateInstance('visible');
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//
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// this.orientation = this.backup.orientation;
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//
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// this.backup = null;
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//
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// /**
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// * We don't restore the position because the position will have changed
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// */
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// }
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GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() {
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this.mesh.position.x = this.position.x + GameLib.CustomCode.GRID_OFFSET_X;
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@ -326,9 +302,7 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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body.mesh = this.meshBreadCorner.clone();
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}
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//body.orientation = this.snake[index - 1].orientation;
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}
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}
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@ -371,9 +345,9 @@ GameLib.Event.Subscribe(
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*/
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this.snake.map(
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function(body) {
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body.geometry = null;
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body.materials = null;
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body.remove();
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body.mesh.geometry = null;
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body.mesh.materials = null;
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body.mesh.remove();
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}
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)
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