Update: CC - Before Render - Moorcow (72d6a2a3kc.js) 11 bytes modified
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@ -179,7 +179,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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var particleEngine = this.smokeParticleEngine.clone();
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particleEngine.position = mesh.position.clone();
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}
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}
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}.bind(this)
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);
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