Update: impact_snake_loaded (o7s7v9qq97.js) 9 bytes modified
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@ -10,7 +10,7 @@ ig.System.inject({
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this.fps = fps;
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this.clock = new ig.Timer();
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this.canvas = GameLib.EntityManager.findComponentById('ov13qo2j1m').instance;
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this.canvas = GameLib.EntityManager.Instance.findComponentById('ov13qo2j1m').instance;
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this.resize( width, height, scale );
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this.context = this.canvas.getContext('2d');
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