From d5d092950610a36d4d4448ae05b40c815d1a4c39 Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Sat, 11 Nov 2017 17:43:36 +0100 Subject: [PATCH] Update: CC - Mouse Move - Moorcow (ud33b2z225.js) 336 bytes modified --- ud33b2z225.js | 19 +++++-------------- 1 file changed, 5 insertions(+), 14 deletions(-) diff --git a/ud33b2z225.js b/ud33b2z225.js index c75b271..cdb64bc 100644 --- a/ud33b2z225.js +++ b/ud33b2z225.js @@ -27,23 +27,14 @@ var cursorPosition = this.camera.position.clone().add( ) ); -this.cursor.position.x = cursorPosition.x;//this.camera.position.x + this.mouse.x; -this.cursor.position.y = cursorPosition.y;//this.camera.position.y + this.mouse.y; -this.cursor.position.z = cursorPosition.z;//this.camera.position.z - 1; +this.cursor.position.x = cursorPosition.x; +this.cursor.position.y = cursorPosition.y; +this.cursor.position.z = cursorPosition.z; this.cursor.updateInstance(); -//this.cursor.lookAt.x = this.camera.position.x; -//this.cursor.lookAt.y = this.camera.position.y; -//this.cursor.lookAt.z = this.camera.position.z; -//this.cursor.updateInstance(); +this.cursor.lookAt(this.camera.position); -this.thrower.instance.lookAt( - new THREE.Vector3( - this.cursor.position.x, - this.cursor.position.y, - this.cursor.position.z - ) -); +this.thrower.lookAt(this.cursor.position); this.scene.meshes.map( function(mesh) {