Update: CC - Before Render - Moorcow (autqzs1rvq.js) 2 bytes modified
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@ -24,7 +24,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
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this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
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this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
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this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
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this.minimumRendererRed = 0;
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this.minimumRendererRed = 0.1;
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this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
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this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
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this.toRed = new THREE.Color(0.02, 0, 0);
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this.toRed = new THREE.Color(0.02, 0, 0);
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