Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 0 bytes modified
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@ -298,7 +298,7 @@ GameLib.CustomCode.prototype.createGameObject = function(
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var array = null;
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if (objectType === GameLib.CustomCode.OBJECT_TYPE_POWERUP) {
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type = GameLib.Utils.GetRandomIntInclusive(0, 3);
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type = GameLib.Utils.GetRandomIntInclusive(0, 2);
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switch (type) {
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case GameLib.CustomCode.POWERUP_SPEED :
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mesh = this.createGameMesh(this.materialPowerupSpeed);
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