Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 2 bytes modified
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@ -189,7 +189,7 @@ GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() {
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* TODO: We don't update instance position - animation should do this
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*/
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// this.mesh.updateInstance('position');
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this.mesh.updateInstance('rotation');
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//this.mesh.updateInstance('rotation');
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}
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GameLib.CustomCode.SnakeBody.prototype.advance = function(orientation, flip) {
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