Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 35 bytes modified
parent
96eca135ad
commit
db4a65dd11
|
@ -822,19 +822,20 @@ GameLib.CustomCode.SnakeBody = function(
|
||||||
GameLib.CustomCode.SnakeBody.prototype = Object.create(GameLib.CustomCode.GameObject.prototype);
|
GameLib.CustomCode.SnakeBody.prototype = Object.create(GameLib.CustomCode.GameObject.prototype);
|
||||||
GameLib.CustomCode.SnakeBody.prototype.constructor = GameLib.CustomCode.GameObject;
|
GameLib.CustomCode.SnakeBody.prototype.constructor = GameLib.CustomCode.GameObject;
|
||||||
|
|
||||||
/*
|
|
||||||
GameLib.CustomCode.SnakeBody.prototype.clone = function() {
|
GameLib.CustomCode.SnakeBody.prototype.clone = function() {
|
||||||
return new GameLib.CustomCode.SnakeBody(
|
return new GameLib.CustomCode.SnakeBody(
|
||||||
this.type,
|
this.type,
|
||||||
this.mesh,
|
this.mesh,
|
||||||
this.position,
|
{
|
||||||
|
x : this.position.x,
|
||||||
|
y : this.position.y
|
||||||
|
},
|
||||||
this.orientation,
|
this.orientation,
|
||||||
this.flip,
|
this.flip,
|
||||||
this.backupMesh,
|
this.backupMesh,
|
||||||
this.isTail
|
this.isTail
|
||||||
)
|
)
|
||||||
};
|
};
|
||||||
*/
|
|
||||||
|
|
||||||
GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function(updateInstance) {
|
GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function(updateInstance) {
|
||||||
|
|
||||||
|
@ -1128,7 +1129,7 @@ GameLib.CustomCode.prototype.createCorner = function(body, temp) {
|
||||||
GameLib.CustomCode.prototype.backup = function() {
|
GameLib.CustomCode.prototype.backup = function() {
|
||||||
this.backupSnake = this.snake.map(
|
this.backupSnake = this.snake.map(
|
||||||
function(body) {
|
function(body) {
|
||||||
return body;
|
return body.clone();
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}.bind(this)
|
}.bind(this)
|
||||||
|
|
Loading…
Reference in New Issue