diff --git a/a2ow5l92js.js b/a2ow5l92js.js index 6639ff5..f1d25a9 100644 --- a/a2ow5l92js.js +++ b/a2ow5l92js.js @@ -54,22 +54,45 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { this.kanisterSpawnScore = 50; this.setNextKanisterSpawnScore = function() { - this.kanisterSpawnScore += 50; - if (this.kanisterSpawnScore > 150) { - this.kanisterSpawnScore += 50; + if (this.score > 200) { + this.kanisterSpawnScore = this.score + 200; } - if (this.kanisterSpawnScore > 300) { - this.kanisterSpawnScore += 50; + if (this.score > 500) { + this.kanisterSpawnScore = this.score + 300; } - if (this.kanisterSpawnScore > 500) { - this.kanisterSpawnScore += 50; + if (this.score > 800) { + this.kanisterSpawnScore = this.score + 400; } - if (this.kanisterSpawnScore > 600) { - this.kanisterSpawnScore += 50; + if (this.score > 1100) { + this.kanisterSpawnScore = this.score + 500; + } + + if (this.score > 1400) { + this.kanisterSpawnScore = this.score + 600; + } + + if (this.score > 1800) { + this.kanisterSpawnScore = this.score + 700; + } + + if (this.score > 2500) { + this.kanisterSpawnScore = this.score + 800; + } + + if (this.score > 3200) { + this.kanisterSpawnScore = this.score + 900; + } + + if (this.score > 4000) { + this.kanisterSpawnScore = this.score + 1000; + } + + if (this.score > 5000) { + this.kanisterSpawnScore = this.score + 1100; } console.log('next kanister spawn score: ' + this.kanisterSpawnScore);