Update: CC - Before Render - Moorcow (9l6o7974qx.js) 226 bytes modified
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@ -9,6 +9,11 @@ if (
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this.totalTime = 0;
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this.totalTime = 0;
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this.spawnTime = 0;
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this.spawnTime = 0;
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var cow = GameLib.EntityManager.Instance.findComponentById('3upawmhh8j');
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cow.instance.visible = false;
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this.enemies = [];
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this.enemies = [];
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GameLib.Event.Emit(
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GameLib.Event.Emit(
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@ -40,18 +45,20 @@ if (
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apiBox.materials = [this.boxMaterial];
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apiBox.materials = [this.boxMaterial];
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var cow = GameLib.EntityManager.Instance.findComponentById('3upawmhh8j');
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cow.instance.visible = false;
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var box = cow.clone();
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var box = cow.clone();
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box.instance.visible = true;
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box.instance.visible = true;
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var velocity = null;
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var velocity = null;
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var rotX = Math.floor((Math.random() * 10) + 1) * 0.01;
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var rotY = Math.floor((Math.random() * 10) + 1) * 0.01;
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var rotZ = Math.floor((Math.random() * 10) + 1) * 0.01;
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var position = {x : 0, y: y, z :0};
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var position = {x : 0, y: y, z :0};
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var rotation = {x : rotX, y: rotY, z: rotZ};
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var speed = 0.5;
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var speed = 0.5;
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var enemy = {
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var enemy = {
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