Update: CC - Before Render - Moorcow (qemp4een6t.js) 136 bytes modified
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@ -107,14 +107,6 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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}
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}
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if (this.score > 5000) {
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if (this.score > 5000) {
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this.kanisterSpawnScore = 7500;
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}
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if (this.score > 7500) {
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this.kanisterSpawnScore = 10000;
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}
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if (this.score > 10000) {
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var dice = GameLib.Utils.GetRandomIntInclusive(1, 10);
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var dice = GameLib.Utils.GetRandomIntInclusive(1, 10);
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/**
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/**
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