Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 432 bytes modified
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@ -1168,14 +1168,36 @@ GameLib.CustomCode.prototype.restore = function() {
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*/
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*/
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this.grid[body.position.x][body.position.y] = null;
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this.grid[body.position.x][body.position.y] = null;
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/**
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var found = false;
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* If we have snake parts which have not been backed up - dispose of them
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*/
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var inUse = false;
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this.backupSnake.map(
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this.backupSnake.map(
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function (backupBody) {
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function (backupBody) {
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if (backupBody.mesh === body.mesh) {
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if (
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body.mesh === backupBody.mesh ||
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body.mesh === backupBody.backupMesh ||
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body.backupMesh === backupBody.mesh ||
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body.backupMesh === backupBody.backupMesh
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) {
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found = true;
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}
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}
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);
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if (!found) {
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body.dispose();
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}
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/**
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* If we have snake parts which have not been backed up - dispose of them
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*/
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/* var inUse = false;
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this.backupSnake.map(
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function(backupBody) {
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if (
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backupBody.mesh === body.mesh &&
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backupBody.backupMesh === body.backupMesh
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) {
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inUse = true;
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inUse = true;
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}
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}
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@ -1200,7 +1222,7 @@ GameLib.CustomCode.prototype.restore = function() {
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if (!inUse) {
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if (!inUse) {
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body.dispose();
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body.dispose();
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}
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}
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*/
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}.bind(this)
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}.bind(this)
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)
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)
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