Update: Flame Particle Process - Forward and Reverse (dysneuk1ox.js) 30 bytes modified
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var texture = GameLib.EntityManager.Instance.findComponentById('gm3fvv45dl');
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var texture = GameLib.EntityManager.Instance.findComponentById('gm3fvv45dl');
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if (this.initialized) {
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if (!this.initialized) {
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this.forward = true;
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this.forward = true;
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this.processNextLine = false;
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texture.offset.x = 0;
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texture.offset.x = 0;
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texture.offset.y = 0;
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texture.offset.y = 0;
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texture.updateInstance();
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texture.updateInstance();
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