Update: CC - Before Render - Moorcow (qemp4een6t.js) 121 bytes modified
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@ -88,6 +88,9 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.kanisterLeakTime = 0.1;
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this.kanisterLeakTime = 0.1;
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this.kanisterSpawnScore = 500;
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this.kanisterSpawnScore = 500;
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this.enemiesBurned = 0;
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this.enemiesExploded = 0;
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this.setNextKanisterSpawnScore = function () {
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this.setNextKanisterSpawnScore = function () {
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if (this.score > 500) {
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if (this.score > 500) {
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@ -182,7 +185,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.prevLevel = this.level;
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this.prevLevel = this.level;
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this.level = Math.floor(this.enemiesSpawned / 10) + 1;
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this.level = Math.floor(this.enemiesExploded / 10) + 1;
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//this.enemySpawnInterval = Math.pow(this.level, 2) - 3 * this.level + 2;
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//this.enemySpawnInterval = Math.pow(this.level, 2) - 3 * this.level + 2;
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@ -478,7 +481,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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};
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};
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this.explode = function (mesh) {
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this.explode = function (mesh) {
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mesh.enemy.exploding = true;
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mesh.enemy.exploding = true;
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if (mesh.enemy.isKanister) {
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if (mesh.enemy.isKanister) {
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@ -495,6 +498,8 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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console.log('exploding enemy');
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console.log('exploding enemy');
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this.enemiesExploded += 1;
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GameLib.Event.Emit(
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GameLib.Event.Emit(
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GameLib.Event.GAME_DATA,
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GameLib.Event.GAME_DATA,
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{
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{
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@ -525,6 +530,8 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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console.log('burning enemy ' + mesh.name);
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console.log('burning enemy ' + mesh.name);
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this.enemiesBurned += 1;
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mesh.enemy.burning = true;
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mesh.enemy.burning = true;
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GameLib.Event.Emit(
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GameLib.Event.Emit(
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