Update: CC - Before Render - Moorcow (080g209iov.js) 354 bytes modified
parent
179ca845a7
commit
e45e593090
|
@ -15,6 +15,8 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
|
||||||
this.renderer = this.entityLoaded.renderer;
|
this.renderer = this.entityLoaded.renderer;
|
||||||
this.raycaster = this.entityLoaded.raycaster;
|
this.raycaster = this.entityLoaded.raycaster;
|
||||||
this.scene = this.entityLoaded.scene;
|
this.scene = this.entityLoaded.scene;
|
||||||
|
this.leftLight = this.entityLoaded.leftLight;
|
||||||
|
this.rightLight = this.entityLoaded.rightLight;
|
||||||
this.throwerLight = this.entityLoaded.throwerLight;
|
this.throwerLight = this.entityLoaded.throwerLight;
|
||||||
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
|
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
|
||||||
this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
|
this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
|
||||||
|
@ -30,6 +32,8 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
|
||||||
this.parcel.instance.visible = false;
|
this.parcel.instance.visible = false;
|
||||||
this.santa.instance.visible = false;
|
this.santa.instance.visible = false;
|
||||||
|
|
||||||
|
this.treesBurning = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This component is initializing - set the total time to 0
|
* This component is initializing - set the total time to 0
|
||||||
*/
|
*/
|
||||||
|
@ -319,6 +323,15 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
|
||||||
} else {
|
} else {
|
||||||
mesh.burning = true;
|
mesh.burning = true;
|
||||||
|
|
||||||
|
this.treesBurning++;
|
||||||
|
|
||||||
|
if (mesh.position.x < 0) {
|
||||||
|
this.leftLight.intensity += 0.1;
|
||||||
|
this.leftLight.color.r += 0.05;
|
||||||
|
this.leftLight.updateInstance('intensity');
|
||||||
|
this.leftLight.updateInstance('color');
|
||||||
|
}
|
||||||
|
|
||||||
// var smokeParticleEngine = this.smokeParticleEngine.clone();
|
// var smokeParticleEngine = this.smokeParticleEngine.clone();
|
||||||
// smokeParticleEngine.position = mesh.position.clone();
|
// smokeParticleEngine.position = mesh.position.clone();
|
||||||
// smokeParticleEngine.updateInstance('position');
|
// smokeParticleEngine.updateInstance('position');
|
||||||
|
|
Loading…
Reference in New Issue