diff --git a/21g30t1e75.js b/21g30t1e75.js index 93bd385..e59e674 100644 --- a/21g30t1e75.js +++ b/21g30t1e75.js @@ -158,7 +158,7 @@ GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() { this.mesh.position.x = this.position.x + GameLib.CustomCode.GRID_OFFSET_X; this.mesh.position.y = this.position.y + GameLib.CustomCode.GRID_OFFSET_Y; - this.mesh.rotation.z = this.orientation * Math.PI; + this.mesh.rotation.z = this.orientation * Math.PI / 2; /** * TODO: We don't update instance position - animation should do this