From e5c48422c72eb61710cbba74465726ef1fdc7937 Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Wed, 14 Mar 2018 11:59:18 +0100 Subject: [PATCH] Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 4 bytes modified --- 21g30t1e75.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/21g30t1e75.js b/21g30t1e75.js index 93bd385..e59e674 100644 --- a/21g30t1e75.js +++ b/21g30t1e75.js @@ -158,7 +158,7 @@ GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() { this.mesh.position.x = this.position.x + GameLib.CustomCode.GRID_OFFSET_X; this.mesh.position.y = this.position.y + GameLib.CustomCode.GRID_OFFSET_Y; - this.mesh.rotation.z = this.orientation * Math.PI; + this.mesh.rotation.z = this.orientation * Math.PI / 2; /** * TODO: We don't update instance position - animation should do this