Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 30 bytes modified
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4d4c2eae65
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e647277ef1
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@ -149,7 +149,7 @@ if (this.spawningBullets === true) {
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var position = this.camera.position.instance.clone();
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var position = this.camera.position.instance.clone();
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var lookAt = this.camera.lookAt.instance.clone();
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var lookAt = this.camera.lookAt.instance.clone();
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//var direction = position.sub(lookAt);
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var direction = position.sub(lookAt).normalize();
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console.log(lookAt);
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console.log(lookAt);
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@ -160,8 +160,8 @@ if (this.spawningBullets === true) {
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var geometry = new THREE.Geometry();
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var geometry = new THREE.Geometry();
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geometry.vertices.push(
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geometry.vertices.push(
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position,
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direction,
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lookAt
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direction.addScalar(500);
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);
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);
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var line = new THREE.Line( geometry, material );
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var line = new THREE.Line( geometry, material );
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