Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 0 bytes modified
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@ -168,11 +168,11 @@ GameLib.CustomCode.prototype.displayHUD = function() {
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this.canvasHUD.text('xtra', 114, 480, '20px sans-serif', '#ffffff');
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this.canvasHUD.text('xtra', 114, 480, '20px sans-serif', '#ffffff');
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this.canvasHUD.text('speed', 114, 500, '20px sans-serif', '#ffffff');
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this.canvasHUD.text('speed', 114, 500, '20px sans-serif', '#ffffff');
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this.canvasHUD.text('xtra', 264, 480, '20px sans-serif', '#ffffff');
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this.canvasHUD.text('xtra', 269, 480, '20px sans-serif', '#ffffff');
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this.canvasHUD.text('life', 264, 500, '20px sans-serif', '#ffffff');
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this.canvasHUD.text('life', 269, 500, '20px sans-serif', '#ffffff');
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this.canvasHUD.text('xtra', 414, 480, '20px sans-serif', '#ffffff');
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this.canvasHUD.text('xtra', 424, 480, '20px sans-serif', '#ffffff');
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this.canvasHUD.text('slow', 414, 500, '20px sans-serif', '#ffffff');
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this.canvasHUD.text('slow', 424, 500, '20px sans-serif', '#ffffff');
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this.canvasHUD.image(this.imagePowerupSpeed.instance, 50, 460, 48, 48);
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this.canvasHUD.image(this.imagePowerupSpeed.instance, 50, 460, 48, 48);
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this.canvasHUD.image(this.imagePowerupLife.instance, 205, 460, 48, 48);
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this.canvasHUD.image(this.imagePowerupLife.instance, 205, 460, 48, 48);
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