Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 14 bytes modified
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@ -160,7 +160,7 @@ if (this.spawningBullets === true) {
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var direction = lookAt.sub(position).normalize();
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var start = new THREE.Vector3(1,0,0.5);
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var start = new THREE.Vector3(0,0,0.5);
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start.unproject(this.camera.instance);
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var end = direction.clone().multiplyScalar(1000);
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@ -180,15 +180,15 @@ if (this.spawningBullets === true) {
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direction: direction
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});
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var geometry = new THREE.Geometry();
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geometry.vertices.push(
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start,
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end
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);
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//var geometry = new THREE.Geometry();
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//geometry.vertices.push(
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// start,
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// end
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//);
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var line = new THREE.Line( geometry, material );
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//var line = new THREE.Line( geometry, material );
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this.scene.instance.add( line );
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//this.scene.instance.add( line );
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var raycaster = new THREE.Raycaster();
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