Initial Commit: CC - Before Render - Moorcow (9l6o7974qx.js)

beta.r3js.org
-=yb4f310 2017-11-06 23:54:34 +01:00
parent b9fbd05bc6
commit e7c95c60ca
1 changed files with 125 additions and 0 deletions

125
9l6o7974qx.js Normal file
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if (
GameLib.Utils.UndefinedOrNull(this.totalTime) ||
GameLib.Utils.UndefinedOrNull(this.spawnTime)
) {
/**
* This component is initializing - set the total time to 0
*/
this.totalTime = 0;
this.spawnTime = 0;
this.enemies = [];
GameLib.Event.Emit(
GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
null,
function(graphics) {
this.graphics = graphics
}.bind(this)
);
this.getNextSpawnTime = function() {
return GameLib.Utils.GetRandomIntInclusive(
1,
2
);
}
this.scene = GameLib.EntityManager.Instance.findComponentById('lpdxa66480');
this.nextSpawnTime = this.getNextSpawnTime();
this.spawnEnemy = function() {
var enemyType = Math.floor((Math.random() * 5) + 1);
var y = Math.floor((Math.random() * 40) + 2);
var apiBox = new GameLib.D3.API.Mesh();
apiBox.materials = [this.boxMaterial];
var box = GameLib.EntityManager.Instance.findComponentById('3upawmhh8j');
var velocity = null;
var position = {x : 0, y: y, z :0};
var enemy = {
mesh : box
};
if (enemyType === 1) {
position.x = -500;
velocity = {x:1,y:0,z:0};
}
if (enemyType === 2) {
position.x = 500;
velocity = {x:-1,y:0,z:0};
}
if (enemyType === 3) {
position.x = -500;
position.z = -500;
velocity = {x:1,y:0,z:1};
}
if (enemyType === 4) {
position.x = 500;
position.z = -500;
velocity = {x:-1,y:0,z:1};
}
if (enemyType === 5) {
position.x = 0;
position.z = -500;
velocity = {x:0,y:0,z:1};
}
enemy.mesh.position.x = position.x;
enemy.mesh.position.y = position.y;
enemy.mesh.position.z = position.z;
enemy.mesh.updateInstancePosition();
enemy.velocity = velocity;
enemy.lifeTime = 0;
enemy.life = 50;
this.enemies.push(enemy);
}
}
this.totalTime += data.delta;
this.spawnTime += data.delta;
if (this.spawnTime > this.nextSpawnTime) {
this.nextSpawnTime = Math.floor((Math.random() * 1) + 1);
this.spawnTime = 0;
this.spawnEnemy();
}
this.enemies = this.enemies.reduce(
function(result, enemy) {
enemy.mesh.position.add(enemy.velocity);
enemy.mesh.updateInstancePosition();
enemy.lifeTime += data.delta;
if (enemy.lifeTime > enemy.life) {
GameLib.Event.Emit(
GameLib.Event.REMOVE_COMPONENT,
{
component : enemy.mesh
}
);
} else {
result.push(enemy);
}
return result;
},
[]
);
return null;
//# sourceURL=beforeRender.js