Initial Commit: CC - Before Render - Moorcow (zo950m57cc.js)
parent
43c1338f2d
commit
ea295905e8
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@ -0,0 +1,995 @@
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if (!this.entityLoaded) {
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return;
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}
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if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.initialized = true;
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GameLib.Event.Emit(GameLib.Event.STOP_ALL_AUDIO);
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'Audio - Xmas'
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}
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);
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if (this.blastSubscription) {
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this.blastSubscription.remove();
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}
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this.blastSubscription = GameLib.Event.Subscribe(
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GameLib.Event.AUDIO_ENDED,
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function(data) {
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if (data.audio.name.indexOf('Blast') !== -1) {
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var play = GameLib.Utils.GetRandomIntInclusive(1,5);
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if (play === 1) {
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'Audio - Ho ho ho'
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}
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);
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}
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}
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}.bind(this)
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);
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this.fog = this.entityLoaded.fog;
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this.bull = this.entityLoaded.bull;
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this.star = this.entityLoaded.star;
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this.santa = this.entityLoaded.santa;
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this.scene = this.entityLoaded.scene;
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this.camera = this.entityLoaded.camera;
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this.burger = this.entityLoaded.burger;
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this.parcel = this.entityLoaded.parcel;
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this.renderer = this.entityLoaded.renderer;
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this.raycaster = this.entityLoaded.raycaster;
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this.kanister = this.entityLoaded.kanister;
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this.leftLight = this.entityLoaded.leftLight;
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this.rightLight = this.entityLoaded.rightLight;
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this.scoreCanvas = this.entityLoaded.scoreCanvas;
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this.scoreTexture = this.entityLoaded.scoreTexture;
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this.scoreMesh = this.entityLoaded.scoreMesh;
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this.throwerLight = this.entityLoaded.throwerLight;
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this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
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this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
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this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
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this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
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this.minimumRendererRed = 0.1;
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this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
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this.toRed = new THREE.Color(0.02, 0, 0);
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this.bull.instance.visible = false;
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this.star.instance.visible = false;
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this.burger.instance.visible = false;
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this.parcel.instance.visible = false;
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this.santa.instance.visible = false;
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this.kanister.instance.visible = false;
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this.treesBurning = 0;
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this.treesBurningToStart = GameLib.Utils.GetRandomIntInclusive(1, 3);
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this.running = false;
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this.totalTime = 0;
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this.kanisters = 3;
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this.kanisterTime = 0;
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this.kanisterLife = 16.344;
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this.kanisterLeakTime = 0.1;
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this.kanisterSpawnScore = 50;
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this.setNextKanisterSpawnScore = function() {
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this.kanisterSpawnScore = this.score + 100;
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if (this.score > 200) {
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this.kanisterSpawnScore = this.score + 200;
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}
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if (this.score > 500) {
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this.kanisterSpawnScore = this.score + 300;
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}
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if (this.score > 800) {
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this.kanisterSpawnScore = this.score + 400;
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}
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if (this.score > 1100) {
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this.kanisterSpawnScore = this.score + 500;
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}
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if (this.score > 1400) {
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this.kanisterSpawnScore = this.score + 600;
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}
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if (this.score > 1800) {
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this.kanisterSpawnScore = this.score + 700;
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}
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if (this.score > 2500) {
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this.kanisterSpawnScore = this.score + 800;
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}
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if (this.score > 3200) {
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this.kanisterSpawnScore = this.score + 900;
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}
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if (this.score > 4000) {
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this.kanisterSpawnScore = this.score + 1000;
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}
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if (this.score > 5000) {
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this.kanisterSpawnScore = this.score + 1100;
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}
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console.log('next kanister spawn score: ' + this.kanisterSpawnScore);
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GameLib.Event.Emit(
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GameLib.Event.GAME_DATA,
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{
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event : 'nextKanisterSpawnScoreUpdate',
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kanisterSpawnScore : this.kanisterSpawnScore
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}
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);
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};
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this.fuelFinished = false;
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this.level = 1;
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this.enemySpawnInterval = 5;
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this.enemySpawnTime = this.enemySpawnInterval;
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this.score = 0;
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if (this.enemies instanceof Array && this.enemies.length !== 0) {
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this.enemies.map(
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function(enemy) {
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this.kill(enemy);
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}.bind(this)
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)
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}
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this.scene.meshes.map(
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function(mesh) {
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if (mesh.burningTreeParticleEngine) {
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mesh.burning = false;
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mesh.life = 1.2;
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mesh.burningTreeParticleEngine.remove();
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mesh.burningTreeParticleEngine = null;
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}
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}.bind(this)
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);
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this.enemies = [];
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this.scores = [];
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this.enemiesSpawned = 0;
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this.fog.density = 0.01;
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this.fog.updateInstance('density');
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this.leftLight.intensity = 0.3;
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this.leftLight.updateInstance('intensity');
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this.rightLight.intensity = 0.3;
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this.rightLight.updateInstance('intensity');
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GameLib.Event.Emit(
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GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
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null,
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function(graphics) {
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this.graphics = graphics
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}.bind(this)
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);
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this.setLevelProperties = function() {
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this.prevLevel = this.level;
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this.level = Math.floor(this.enemiesSpawned / 10) + 1;
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if (this.level === 1) {
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this.enemySpawnInterval = 4;
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}
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if (this.level === 2) {
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this.enemySpawnInterval = 3;
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}
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if (this.level === 3) {
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this.enemySpawnInterval = 2;
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}
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if (this.level > 3) {
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this.enemySpawnInterval = 1.5;
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}
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console.log('level : ' + this.level +', spawn interval : ' + this.enemySpawnInterval);
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GameLib.Event.Emit(
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GameLib.Event.GAME_DATA,
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{
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level : this.level,
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enemySpawnInterval : this.enemySpawnInterval,
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event : 'levelIncrease'
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}
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);
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};
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this.getNextMesh = function(meshType) {
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var mesh = this.meshes[meshType].reduce(
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function(result, object) {
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if (object.inUse === false) {
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object.inUse = true;
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result = object.mesh;
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}
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return result;
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},
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null
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);
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if (meshType == 1) {
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}
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}
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this.spawnEnemy = function(kanister) {
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var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
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var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5);
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if (kanister) {
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meshType = 6;
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} else {
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this.enemiesSpawned++;
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this.setLevelProperties();
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}
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var y = GameLib.Utils.GetRandomIntInclusive(2, 10);
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var speed = 1;
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var score = 10;
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var material = null;
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var mesh = null;
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if (meshType === 1) {
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mesh = this.bull.clone();
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material = this.bull.materials[0].clone();
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speed = 0.3;
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} else if (meshType === 2) {
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mesh = this.star.clone();
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score = 20;
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material = this.star.materials[0].clone();
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speed = 0.4;
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} else if (meshType === 3) {
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mesh = this.burger.clone();
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score = 50;
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material = this.burger.materials[0].clone();
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speed = 0.45;
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} else if (meshType === 4) {
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mesh = this.parcel.clone();
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score = 75;
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material = this.parcel.materials[0].clone();
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speed = 0.5;
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} else if (meshType === 5) {
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mesh = this.santa.clone();
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score = 100;
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material = this.santa.materials[0].clone();
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speed = 0.6;
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} else if (meshType === 6) {
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mesh = this.kanister.clone();
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score = 100;
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material = this.kanister.materials[0].clone();
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speed = 0.7;
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}
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else {
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console.log('unknown mesh type : ' + meshType);
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}
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mesh.materials = [material];
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mesh.updateInstance();
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mesh.instance.visible = true;
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var velocity = null;
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var axis = new GameLib.API.Vector3(
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GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1,
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GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1,
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GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1
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);
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axis = axis.normalize();
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var angle = GameLib.Utils.GetRandomIntInclusive(1,100) * 0.001;
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var position = {x : 0, y: y, z :0};
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var rotation = {
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axis : axis,
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angle : angle
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};
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var enemy = {
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mesh : mesh
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};
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var distance = 100;
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var angledistance = distance * Math.sin(Math.PI / 4);
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var life = 5 / speed;
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if (enemyType === 1) {
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position.x = -distance;
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life += 3 / speed;
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velocity = {x:speed,y:0,z:0};
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}
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if (enemyType === 2) {
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position.x = distance;
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life += 3 / speed;
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velocity = {x:-speed,y:0,z:0};
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}
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if (enemyType === 3) {
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position.x = -angledistance;
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position.z = -angledistance;
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velocity = {x:speed,y:0,z:speed};
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}
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if (enemyType === 4) {
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position.x = angledistance;
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position.z = -angledistance;
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velocity = {x:-speed,y:0,z:speed};
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}
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if (enemyType === 5) {
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position.x = 0;
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position.z = -distance;
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velocity = {x:0,y:0,z:speed};
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}
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enemy.mesh.position.x = position.x;
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enemy.mesh.position.y = position.y;
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enemy.mesh.position.z = position.z;
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enemy.mesh.updateInstancePosition();
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enemy.mesh.useQuaternion = true;
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enemy.mesh.quaternion.axis.x = rotation.axis.x;
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enemy.mesh.quaternion.axis.y = rotation.axis.y;
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enemy.mesh.quaternion.axis.z = rotation.axis.z;
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enemy.mesh.quaternion.angle = rotation.angle;
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enemy.mesh.updateInstanceRotation();
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enemy.velocity = velocity;
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enemy.rotation = rotation;
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enemy.lifeTime = 0;
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enemy.life = life;
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enemy.exploding = false;
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enemy.burning = false;
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enemy.burnLife = 3;
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enemy.burnTime = 0;
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enemy.explodingLife = 2;
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enemy.meshType = meshType;
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enemy.score = score;
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enemy.isKanister = false;
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if (kanister) {
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enemy.isKanister = true;
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} else {
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GameLib.Event.Emit(
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GameLib.Event.GAME_DATA,
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{
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enemiesSpawned: this.enemiesSpawned,
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enemy: enemy,
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event: 'enemySpawned'
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}
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);
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}
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this.enemies.push(enemy);
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};
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this.spawnKanister = function() {
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console.log('spawning kanister');
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this.setNextKanisterSpawnScore();
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GameLib.Event.Emit(
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GameLib.Event.GAME_DATA,
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{
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event : 'kanisterCountUpdate',
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kanisters : this.kanisters
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}
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);
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this.spawnEnemy(true);
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};
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this.explodeMesh = function(mesh) {
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mesh.visible = false;
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mesh.updateInstance('visible');
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var sound = GameLib.Utils.GetRandomIntInclusive(1,3);
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var name = 'Audio - Blast 1';
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if (sound === 2) {
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name = 'Audio - Blast 2';
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}
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if (sound === 3) {
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name = 'Audio - Blast 3';
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}
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : name
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}
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);
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var explodeParticleEngine = this.explodeParticleEngine.clone();
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explodeParticleEngine.position = mesh.position.clone();
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explodeParticleEngine.updateInstance('position');
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explodeParticleEngine.enabled = true;
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mesh.explodeParticleEngine = explodeParticleEngine;
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};
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this.drawScore = function(enemy) {
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this.scoreMesh.materials[0].opacity = 1.0;
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this.scoreMesh.materials[0].updateInstance('opacity');
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this.scoreMesh.position = enemy.mesh.position.clone();
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this.scoreMesh.updateInstance('position');
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this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion);
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var context = this.scoreCanvas.instance.getContext('2d');
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context.textBaseline = "middle";
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context.clearRect(0,0,this.scoreCanvas.width, this.scoreCanvas.height);
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/**
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* Write text
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*/
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context.fillStyle = '#e0b899';
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context.font = '230pt BkBold';
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context.fillText(enemy.score, 0, this.scoreCanvas.height/2);
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this.scoreTexture.instance.needsUpdate = true;
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}.bind(this)
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this.explode = function(mesh) {
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this.enemies.map(
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function(enemy) {
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if (enemy.mesh === mesh && !enemy.exploding) {
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enemy.exploding = true;
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if (enemy.isKanister) {
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this.kanisters += 1;
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if (this.kanisters > 9) {
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this.kanisters = 9;
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}
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console.log('exploding kanister');
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} else {
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console.log('exploding enemy');
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this.score += enemy.score;
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this.drawScore(enemy);
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console.log('score : ' + this.score);
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GameLib.Event.Emit(
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GameLib.Event.GAME_DATA,
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{
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event : 'scoreUpdate',
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score : this.score
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}
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);
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if (this.score > this.kanisterSpawnScore) {
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this.spawnKanister();
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}
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GameLib.Event.Emit(
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GameLib.Event.GAME_DATA,
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{
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enemy : enemy,
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event : 'enemyExploded'
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}
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);
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}
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this.explodeMesh(mesh);
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}
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}.bind(this)
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);
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};
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this.burn = function(mesh) {
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this.enemies.map(
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function(enemy) {
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if (enemy.mesh === mesh && !enemy.burning) {
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console.log('burning enemy ' + mesh.name);
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enemy.burning = true;
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.GAME_DATA,
|
||||
{
|
||||
enemy : enemy,
|
||||
event : 'enemyBurned'
|
||||
}
|
||||
);
|
||||
|
||||
var smokeParticleEngine = this.smokeParticleEngine.clone();
|
||||
smokeParticleEngine.position = mesh.position.clone();
|
||||
smokeParticleEngine.updateInstance('position');
|
||||
smokeParticleEngine.enabled = true;
|
||||
mesh.smokeParticleEngine = smokeParticleEngine;
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.PLAY_AUDIO,
|
||||
{
|
||||
name : 'Audio - Burning'
|
||||
}
|
||||
);
|
||||
|
||||
var fireParticleEngine = this.fireParticleEngine.clone();
|
||||
fireParticleEngine.position = mesh.position.clone();
|
||||
fireParticleEngine.updateInstance('position');
|
||||
fireParticleEngine.enabled = true;
|
||||
mesh.fireParticleEngine = fireParticleEngine;
|
||||
}
|
||||
}.bind(this)
|
||||
);
|
||||
|
||||
|
||||
};
|
||||
|
||||
this.kill = function(enemy) {
|
||||
|
||||
this.meshes[enemy.meshType].map(
|
||||
function(object) {
|
||||
if (object.mesh === enemy.mesh) {
|
||||
object.inUse = false;
|
||||
object.mesh.visible = false;
|
||||
object.mesh.updateInstance('visibile');
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* We only remove the things we cloned
|
||||
*/
|
||||
/*
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.REMOVE_COMPONENT,
|
||||
{
|
||||
component : enemy.mesh.materials[0]
|
||||
}
|
||||
);
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.REMOVE_COMPONENT,
|
||||
{
|
||||
component : enemy.mesh
|
||||
}
|
||||
);
|
||||
*/
|
||||
/**
|
||||
* Also dispose of the THREE.js objects
|
||||
*/
|
||||
//enemy.mesh.instance.geometry.dispose();
|
||||
//enemy.mesh.instance.material.dispose();
|
||||
|
||||
if (enemy.mesh.smokeParticleEngine) {
|
||||
enemy.mesh.smokeParticleEngine.remove();
|
||||
enemy.mesh.smokeParticleEngine = null;
|
||||
}
|
||||
|
||||
if (enemy.mesh.fireParticleEngine) {
|
||||
enemy.mesh.fireParticleEngine.remove();
|
||||
enemy.mesh.fireParticleEngine = null;
|
||||
}
|
||||
|
||||
if (enemy.mesh.explodeParticleEngine) {
|
||||
enemy.mesh.explodeParticleEngine.remove();
|
||||
enemy.mesh.explodeParticleEngine = null;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.burnTree = function(mesh) {
|
||||
|
||||
if (mesh.burning) {
|
||||
/**
|
||||
* Do nothing, this tree is burning
|
||||
*/
|
||||
} else {
|
||||
|
||||
mesh.burning = true;
|
||||
|
||||
this.treesBurning++;
|
||||
|
||||
if (
|
||||
(this.treesBurning > this.treesBurningToStart) &&
|
||||
!this.running
|
||||
) {
|
||||
this.running = true;
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.GAME_DATA,
|
||||
{
|
||||
event : 'gameRunning',
|
||||
message : 'we have enough trees burning now to start - the enemy will spawn now'
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.GAME_DATA,
|
||||
{
|
||||
event : 'treeBurned',
|
||||
treesBurning : this.treesBurning,
|
||||
treesBurningToStart : this.treesBurningToStart
|
||||
}
|
||||
);
|
||||
|
||||
this.minimumRendererRed += 0.01;
|
||||
|
||||
this.fog.density -= 0.00025;
|
||||
if (this.fog.density < 0.0055) {
|
||||
this.fog.density = 0.0055;
|
||||
}
|
||||
this.fog.updateInstance('density');
|
||||
|
||||
if (mesh.position.x < 0) {
|
||||
this.leftLight.intensity += 0.07;
|
||||
|
||||
if (this.leftLight.intensity >= 1) {
|
||||
this.leftLight.intensity = 1;
|
||||
}
|
||||
|
||||
this.leftLight.updateInstance('intensity');
|
||||
|
||||
} else {
|
||||
this.rightLight.intensity += 0.07;
|
||||
|
||||
if (this.rightLight.intensity >= 1) {
|
||||
this.rightLight.intensity = 1;
|
||||
}
|
||||
|
||||
this.rightLight.updateInstance('intensity');
|
||||
|
||||
}
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.PLAY_AUDIO,
|
||||
{
|
||||
name : 'Audio - Burning'
|
||||
}
|
||||
);
|
||||
|
||||
var burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
|
||||
burningTreeParticleEngine.position = mesh.position.clone();
|
||||
burningTreeParticleEngine.position.y += mesh.dimensions.y + 5;
|
||||
burningTreeParticleEngine.updateInstance('position');
|
||||
burningTreeParticleEngine.enabled = true;
|
||||
mesh.burningTreeParticleEngine = burningTreeParticleEngine;
|
||||
}
|
||||
};
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.GAME_STARTED,
|
||||
{
|
||||
game : this
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
this.totalTime += data.delta;
|
||||
this.enemySpawnTime += data.delta;
|
||||
|
||||
this.scoreMesh.materials[0].opacity -= data.delta * 0.5;
|
||||
if (this.scoreMesh.materials[0].opacity < 0) {
|
||||
this.scoreMesh.materials[0].opacity = 0;
|
||||
}
|
||||
this.scoreMesh.materials[0].updateInstance('opacity');
|
||||
|
||||
this.scene.meshes.map(
|
||||
function(mesh) {
|
||||
if (mesh.instance.material instanceof Array) {
|
||||
mesh.instance.material.map(
|
||||
function(material) {
|
||||
if (material.emissive) {
|
||||
material.emissive.sub(this.toRed);
|
||||
}
|
||||
}.bind(this)
|
||||
);
|
||||
} else {
|
||||
if (mesh.instance.material.emissive) {
|
||||
mesh.instance.material.emissive.sub(this.toRed);
|
||||
}
|
||||
}
|
||||
}.bind(this)
|
||||
);
|
||||
|
||||
if (this.mouseIsDown)
|
||||
{
|
||||
this.kanisterTime += data.delta;
|
||||
|
||||
this.renderer.clearColor.r += 0.01;
|
||||
if (this.renderer.clearColor.r > 0.45) {
|
||||
this.renderer.clearColor.r = 0.45;
|
||||
}
|
||||
this.renderer.updateInstance('clearColor');
|
||||
|
||||
this.throwerLight.intensity += 0.05;
|
||||
if (this.throwerLight.intensity > 2) {
|
||||
this.throwerLight.intensity = 2;
|
||||
}
|
||||
this.throwerLight.updateInstance('intensity');
|
||||
|
||||
var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes);
|
||||
intersects.map(
|
||||
function(intersect) {
|
||||
|
||||
var mesh = intersect.mesh;
|
||||
|
||||
if (mesh.name.indexOf('Kanister') !== -1) {
|
||||
this.explode(mesh);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.fuelFinished) {
|
||||
GameLib.Event.Emit(GameLib.Event.MOUSE_UP);
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium
|
||||
mesh.name.indexOf('Hamburger') !== -1 || //burger
|
||||
mesh.name.indexOf('Star Cookie') !== -1 || //cookie
|
||||
mesh.name.indexOf('Parcel') !== -1 || //parcel
|
||||
mesh.name.indexOf('Bull') !== -1|| //bull
|
||||
mesh.name.indexOf('Tree - Large') !== -1 || //tree large
|
||||
mesh.name.indexOf('Santa') !== -1 || //santa
|
||||
mesh.name.indexOf('Tree - Small') !== -1 //tree small
|
||||
) {
|
||||
|
||||
if (mesh.materials[0].name.indexOf('Trees') === -1) {
|
||||
|
||||
mesh.instance.material.color.sub(this.toBlack);
|
||||
|
||||
mesh.materials[0].color.r = mesh.instance.material.color.r;
|
||||
mesh.materials[0].color.g = mesh.instance.material.color.g;
|
||||
mesh.materials[0].color.b = mesh.instance.material.color.b;
|
||||
|
||||
mesh.materials[0].color.instance = mesh.instance.material.color;
|
||||
|
||||
if (mesh.instance.material.color.r <= 0) {
|
||||
|
||||
this.burn(mesh);
|
||||
|
||||
if (mesh.instance.material.emissive) {
|
||||
mesh.instance.material.emissive.add(this.toRed);
|
||||
mesh.instance.material.emissive.add(this.toRed);
|
||||
|
||||
if (mesh.instance.material.emissive.r >= 0.8) {
|
||||
this.explode(mesh);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/**
|
||||
* This happens to trees
|
||||
*/
|
||||
if (GameLib.Utils.UndefinedOrNull(mesh.life)) {
|
||||
mesh.life = 1.2;
|
||||
}
|
||||
|
||||
mesh.life -= 0.2;
|
||||
|
||||
if (mesh.life <= 0) {
|
||||
this.burnTree(mesh);
|
||||
|
||||
if (mesh.instance.material.emissive) {
|
||||
mesh.instance.material.emissive.add(this.toRed);
|
||||
mesh.instance.material.emissive.add(this.toRed);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}.bind(this)
|
||||
);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
this.kanisterTime += (data.delta * this.kanisterLeakTime);
|
||||
|
||||
this.renderer.clearColor.r -= 0.01;
|
||||
if (this.renderer.clearColor.r < this.minimumRendererRed) {
|
||||
this.renderer.clearColor.r = this.minimumRendererRed;
|
||||
}
|
||||
this.renderer.updateInstance('clearColor');
|
||||
|
||||
this.throwerLight.intensity -= 0.05;
|
||||
if (this.throwerLight.intensity < 0) {
|
||||
this.throwerLight.intensity = 0;
|
||||
}
|
||||
this.throwerLight.updateInstance('intensity');
|
||||
}
|
||||
|
||||
var used = this.kanisterTime / this.kanisterLife;
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.GAME_DATA,
|
||||
{
|
||||
event : 'fuelUsed',
|
||||
used : used,
|
||||
percentage : Math.round(used * 100) + '%',
|
||||
kanisters : this.kanisters
|
||||
}
|
||||
);
|
||||
|
||||
if (this.kanisterTime > this.kanisterLife) {
|
||||
|
||||
this.kanisterTime = 0;
|
||||
this.kanisters -= 1;
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.GAME_DATA,
|
||||
{
|
||||
event : 'kanisterCountUpdate',
|
||||
kanisters : this.kanisters
|
||||
}
|
||||
);
|
||||
|
||||
if (this.kanisters < 0) {
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.GAME_OVER,
|
||||
{
|
||||
game : this
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.enemySpawnTime > this.enemySpawnInterval && this.running) {
|
||||
this.enemySpawnTime = 0;
|
||||
this.spawnEnemy();
|
||||
}
|
||||
//
|
||||
|
||||
// if (this.kanister.explodeParticleEngine) {
|
||||
// if (GameLib.Utils.UndefinedOrNull(this.kanister.waiting)) {
|
||||
// this.kanister.waiting = true;
|
||||
// } else {
|
||||
// this.kanister.explodeParticleEngine.remove();
|
||||
// this.kanister.explodeParticleEngine = null;
|
||||
// delete this.kanister.waiting;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (this.kanisterTime > (this.kanisterLife / 2)) {
|
||||
//
|
||||
// this.kanister.visible = true;
|
||||
// this.kanister.updateInstance('visible');
|
||||
//
|
||||
// GameLib.Event.Emit(
|
||||
// GameLib.Event.GAME_DATA,
|
||||
// {
|
||||
// event : 'kanisterAppeared'
|
||||
// }
|
||||
// );
|
||||
// }
|
||||
|
||||
this.enemies = this.enemies.reduce(
|
||||
function(result, enemy) {
|
||||
|
||||
if (enemy.exploding === true) {
|
||||
/**
|
||||
* We need to wait one render cycle for the smoke explode particle engine
|
||||
* and then kill the enemy
|
||||
*/
|
||||
if (GameLib.Utils.UndefinedOrNull(enemy.waiting)) {
|
||||
enemy.waiting = true;
|
||||
result.push(enemy);
|
||||
} else {
|
||||
this.kill(enemy);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
enemy.mesh.position.add(enemy.velocity);
|
||||
enemy.mesh.updateInstancePosition();
|
||||
|
||||
enemy.mesh.quaternion.angle += enemy.rotation.angle;
|
||||
enemy.mesh.updateInstanceRotation();
|
||||
|
||||
enemy.lifeTime += data.delta;
|
||||
|
||||
if (enemy.lifeTime > enemy.life) {
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.GAME_DATA,
|
||||
{
|
||||
event : 'enemyLifetimeReached',
|
||||
enemy : enemy
|
||||
}
|
||||
);
|
||||
|
||||
/**
|
||||
* We only remove the things we cloned
|
||||
*/
|
||||
this.kill(enemy);
|
||||
|
||||
return result;
|
||||
|
||||
} else {
|
||||
|
||||
if (enemy.burning) {
|
||||
|
||||
enemy.burnTime += data.delta;
|
||||
|
||||
if (enemy.burnTime > enemy.burnLife) {
|
||||
enemy.mesh.smokeParticleEngine.remove();
|
||||
enemy.mesh.fireParticleEngine.remove();
|
||||
enemy.lifeTime = enemy.life + 1;
|
||||
} else {
|
||||
enemy.mesh.smokeParticleEngine.position = enemy.mesh.position.clone();
|
||||
enemy.mesh.smokeParticleEngine.updateInstance('position');
|
||||
enemy.mesh.fireParticleEngine.position = enemy.mesh.position.clone();
|
||||
enemy.mesh.fireParticleEngine.updateInstance('position');
|
||||
}
|
||||
|
||||
enemy.mesh.materials[0].opacity -= 0.005;
|
||||
enemy.mesh.materials[0].updateInstance('opacity');
|
||||
|
||||
}
|
||||
|
||||
result.push(enemy);
|
||||
return result;
|
||||
}
|
||||
|
||||
}.bind(this),
|
||||
[]
|
||||
);
|
||||
|
||||
return null;
|
||||
//# sourceURL=beforeRender.js
|
Loading…
Reference in New Issue