diff --git a/qemp4een6t.js b/qemp4een6t.js index 2a50112..c070b2d 100644 --- a/qemp4een6t.js +++ b/qemp4een6t.js @@ -115,7 +115,17 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { if (this.score > 10000) { var dice = GameLib.Utils.GetRandomIntInclusive(1, 6); - this.kanisterSpawnScore = this.score + (dice * 50 * this.level); + + /** + * Max average spawn = 5.41 + * @type {number} + */ + dice += 5.41; + + /** + * 53 is one more than average score, in total - should be against your odds to win. + */ + this.kanisterSpawnScore = this.score + (dice * 53 * this.level); } console.log('next kanister spawn score: ' + this.kanisterSpawnScore); @@ -246,15 +256,15 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { if (meshTypeIndex === 1) { meshType = 'bull'; score = 10; - speed = 0.3; + speed = 0.2; } else if (meshTypeIndex === 2) { meshType = 'star'; score = 20; - speed = 0.4; + speed = 0.3; } else if (meshTypeIndex === 3) { meshType = 'burger'; score = 50; - speed = 0.45; + speed = 0.4; } else if (meshTypeIndex === 4) { meshType = 'parcel'; score = 75;