Update: CC - Demo New - Entity Loaded (tuby5lj4di.js) 570 bytes modified

beta.r3js.org
-=yb4f310 2018-02-16 11:34:19 +01:00
parent 299f539a2e
commit ea9fcd03a7
1 changed files with 85 additions and 74 deletions

View File

@ -1,7 +1,7 @@
if (this.parentEntity === data.entity) {
console.log('Entity FSDemo Loaded');
console.log('Entity FSDemo Loaded');
} else {
return;
return;
}
/**
@ -11,8 +11,8 @@ this.imageSpoon = GameLib.EntityManager.Instance.findComponentById('g6oggbsg5k
this.imageEarth = GameLib.EntityManager.Instance.findComponentById('fo1einfper');
this.images = [
this.imageSpoon,
this.imageEarth
this.imageSpoon,
this.imageEarth
];
/**
@ -39,42 +39,44 @@ this.materialRawPhong = GameLib.EntityManager.Instance.findComponentById('r153c4
/**
* Custom Code Components
*/
this.ccBeforeRender = GameLib.EntityManager.Instance.findComponentById('wlw063ovw9');
this.ccKeyUp = GameLib.EntityManager.Instance.findComponentById('ip0443a52d');
*/
this.beforeRender = GameLib.EntityManager.Instance.findComponentById('wlw063ovw9');
this.keyUp = GameLib.EntityManager.Instance.findComponentById('ip0443a52d');
this.ccBeforeRender.entityLoaded = this;
this.ccKeyUp.entityLoaded = this;
/**
* Program parameters
*/
this.attributeData = null;
/**
* Generates new Attribute Data based on the image index according to 'width' and 'height'
*/
GameLib.CustomCode.prototype.generateAttributeData = function(index, width, height) {
var heightData = this.images[index].getHeightData();
var offsets = [];
var scales = [];
var orientations = [];
var x, y, z = 0;
for (x = 0; x < width; x++) {
for (y = 0; y < height; y++) {
z = heightData[(y * width) + x] * 10;
scale = z * 0.19;
offsets.push((x - 64) * 2, (64 - y) * 2, z);
orientations.push(0, 0, 0, 1);
scales.push(scale, scale, scale);
}
}
return {
offsets : offsets,
scales : scales,
orientations : orientations
};
var heightData = this.images[index].getHeightData();
var offsets = [];
var scales = [];
var orientations = [];
var x, y, z = 0;
for (x = 0; x < width; x++) {
for (y = 0; y < height; y++) {
z = heightData[(y * width) + x] * 10;
scale = z * 0.19;
offsets.push((x - 64) * 2, (64 - y) * 2, z);
orientations.push(0, 0, 0, 1);
scales.push(scale, scale, scale);
}
}
return {
offsets : offsets,
scales : scales,
orientations : orientations
};
}.bind(this);
/**
@ -82,51 +84,60 @@ GameLib.CustomCode.prototype.generateAttributeData = function(index, width, heig
*/
GameLib.CustomCode.prototype.buildInstancedGeometry = function(index) {
var attributeData = this.generateAttributeData(index, 128, 128);
var uniforms = Object.assign(
THREE.UniformsLib['lights'],
THREE.UniformsLib['common'],
{
map : {
value : this.textureWhite.instance
}
}
);
uniforms.diffuse.value.r = 0.47;
uniforms.diffuse.value.g = 0.72;
uniforms.diffuse.value.b = 1.0;
this.materialRawPhong.instance.uniforms = uniforms;
this.instancedGeometry.instance.index = this.boxGeometry.instance.index;
this.instancedGeometry.instance.groups = this.boxGeometry.instance.groups;
this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
this.instancedGeometry.instance.attributes.normal = this.boxGeometry.instance.attributes.normal;
this.instancedGeometry.instance.attributes.uv = this.boxGeometry.instance.attributes.uv;
this.attributeData = this.generateAttributeData(index, 128, 128);
var offsetAttribute = new THREE.InstancedBufferAttribute(
new Float32Array(attributeData.offsets),
3
).setDynamic(true);
var orientationAttribute = new THREE.InstancedBufferAttribute(
new Float32Array(attributeData.orientations),
4
);
var uniforms = Object.assign(
THREE.UniformsLib['lights'],
THREE.UniformsLib['common'],
{
map : {
value : this.textureWhite.instance
}
}
);
var scaleAttribute = new THREE.InstancedBufferAttribute(
new Float32Array(attributeData.scales),
3
).setDynamic(true);
this.instancedGeometry.instance.addAttribute('offset', offsetAttribute);
this.instancedGeometry.instance.addAttribute('orientation', orientationAttribute);
this.instancedGeometry.instance.addAttribute('scale', scaleAttribute);
uniforms.diffuse.value.r = 0.47;
uniforms.diffuse.value.g = 0.72;
uniforms.diffuse.value.b = 1.0;
this.materialRawPhong.instance.uniforms = uniforms;
this.instancedGeometry.instance.index = this.boxGeometry.instance.index;
this.instancedGeometry.instance.groups = this.boxGeometry.instance.groups;
this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
this.instancedGeometry.instance.attributes.normal = this.boxGeometry.instance.attributes.normal;
this.instancedGeometry.instance.attributes.uv = this.boxGeometry.instance.attributes.uv;
var offsetAttribute = new THREE.InstancedBufferAttribute(
new Float32Array(this.attributeData.offsets),
3
).setDynamic(true);
var orientationAttribute = new THREE.InstancedBufferAttribute(
new Float32Array(this.attributeData.orientations),
4
);
var scaleAttribute = new THREE.InstancedBufferAttribute(
new Float32Array(this.attributeData.scales),
3
).setDynamic(true);
this.instancedGeometry.instance.addAttribute('offset', offsetAttribute);
this.instancedGeometry.instance.addAttribute('orientation', orientationAttribute);
this.instancedGeometry.instance.addAttribute('scale', scaleAttribute);
}.bind(this);
GameLib.CustomCode.prototype.startAnimation = function(attributeData) {
this.beforeRender.currentAttributeData = this.attributeData;
this.beforeRender.freshAttributeData = attributeData;
this.beforeRender.animate = true;
}.bind(this);
this.buildInstancedGeometry(0);
this.beforeRender.entityLoaded = this;
this.keyUp.entityLoaded = this;
//@ sourceURL=entiyLoaded.js