Update: CC - Demo New - Entity Loaded (tuby5lj4di.js) 570 bytes modified
parent
299f539a2e
commit
ea9fcd03a7
159
tuby5lj4di.js
159
tuby5lj4di.js
|
@ -1,7 +1,7 @@
|
|||
if (this.parentEntity === data.entity) {
|
||||
console.log('Entity FSDemo Loaded');
|
||||
console.log('Entity FSDemo Loaded');
|
||||
} else {
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -11,8 +11,8 @@ this.imageSpoon = GameLib.EntityManager.Instance.findComponentById('g6oggbsg5k
|
|||
this.imageEarth = GameLib.EntityManager.Instance.findComponentById('fo1einfper');
|
||||
|
||||
this.images = [
|
||||
this.imageSpoon,
|
||||
this.imageEarth
|
||||
this.imageSpoon,
|
||||
this.imageEarth
|
||||
];
|
||||
|
||||
/**
|
||||
|
@ -39,42 +39,44 @@ this.materialRawPhong = GameLib.EntityManager.Instance.findComponentById('r153c4
|
|||
|
||||
/**
|
||||
* Custom Code Components
|
||||
*/
|
||||
this.ccBeforeRender = GameLib.EntityManager.Instance.findComponentById('wlw063ovw9');
|
||||
this.ccKeyUp = GameLib.EntityManager.Instance.findComponentById('ip0443a52d');
|
||||
*/
|
||||
this.beforeRender = GameLib.EntityManager.Instance.findComponentById('wlw063ovw9');
|
||||
this.keyUp = GameLib.EntityManager.Instance.findComponentById('ip0443a52d');
|
||||
|
||||
this.ccBeforeRender.entityLoaded = this;
|
||||
this.ccKeyUp.entityLoaded = this;
|
||||
/**
|
||||
* Program parameters
|
||||
*/
|
||||
this.attributeData = null;
|
||||
|
||||
/**
|
||||
* Generates new Attribute Data based on the image index according to 'width' and 'height'
|
||||
*/
|
||||
GameLib.CustomCode.prototype.generateAttributeData = function(index, width, height) {
|
||||
|
||||
var heightData = this.images[index].getHeightData();
|
||||
|
||||
var offsets = [];
|
||||
var scales = [];
|
||||
var orientations = [];
|
||||
|
||||
var x, y, z = 0;
|
||||
|
||||
for (x = 0; x < width; x++) {
|
||||
for (y = 0; y < height; y++) {
|
||||
z = heightData[(y * width) + x] * 10;
|
||||
scale = z * 0.19;
|
||||
offsets.push((x - 64) * 2, (64 - y) * 2, z);
|
||||
orientations.push(0, 0, 0, 1);
|
||||
scales.push(scale, scale, scale);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
offsets : offsets,
|
||||
scales : scales,
|
||||
orientations : orientations
|
||||
};
|
||||
|
||||
var heightData = this.images[index].getHeightData();
|
||||
|
||||
var offsets = [];
|
||||
var scales = [];
|
||||
var orientations = [];
|
||||
|
||||
var x, y, z = 0;
|
||||
|
||||
for (x = 0; x < width; x++) {
|
||||
for (y = 0; y < height; y++) {
|
||||
z = heightData[(y * width) + x] * 10;
|
||||
scale = z * 0.19;
|
||||
offsets.push((x - 64) * 2, (64 - y) * 2, z);
|
||||
orientations.push(0, 0, 0, 1);
|
||||
scales.push(scale, scale, scale);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
offsets : offsets,
|
||||
scales : scales,
|
||||
orientations : orientations
|
||||
};
|
||||
|
||||
}.bind(this);
|
||||
|
||||
/**
|
||||
|
@ -82,51 +84,60 @@ GameLib.CustomCode.prototype.generateAttributeData = function(index, width, heig
|
|||
*/
|
||||
GameLib.CustomCode.prototype.buildInstancedGeometry = function(index) {
|
||||
|
||||
var attributeData = this.generateAttributeData(index, 128, 128);
|
||||
|
||||
var uniforms = Object.assign(
|
||||
THREE.UniformsLib['lights'],
|
||||
THREE.UniformsLib['common'],
|
||||
{
|
||||
map : {
|
||||
value : this.textureWhite.instance
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
uniforms.diffuse.value.r = 0.47;
|
||||
uniforms.diffuse.value.g = 0.72;
|
||||
uniforms.diffuse.value.b = 1.0;
|
||||
|
||||
this.materialRawPhong.instance.uniforms = uniforms;
|
||||
|
||||
this.instancedGeometry.instance.index = this.boxGeometry.instance.index;
|
||||
this.instancedGeometry.instance.groups = this.boxGeometry.instance.groups;
|
||||
this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
|
||||
this.instancedGeometry.instance.attributes.normal = this.boxGeometry.instance.attributes.normal;
|
||||
this.instancedGeometry.instance.attributes.uv = this.boxGeometry.instance.attributes.uv;
|
||||
this.attributeData = this.generateAttributeData(index, 128, 128);
|
||||
|
||||
var offsetAttribute = new THREE.InstancedBufferAttribute(
|
||||
new Float32Array(attributeData.offsets),
|
||||
3
|
||||
).setDynamic(true);
|
||||
|
||||
var orientationAttribute = new THREE.InstancedBufferAttribute(
|
||||
new Float32Array(attributeData.orientations),
|
||||
4
|
||||
);
|
||||
var uniforms = Object.assign(
|
||||
THREE.UniformsLib['lights'],
|
||||
THREE.UniformsLib['common'],
|
||||
{
|
||||
map : {
|
||||
value : this.textureWhite.instance
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
var scaleAttribute = new THREE.InstancedBufferAttribute(
|
||||
new Float32Array(attributeData.scales),
|
||||
3
|
||||
).setDynamic(true);
|
||||
|
||||
this.instancedGeometry.instance.addAttribute('offset', offsetAttribute);
|
||||
this.instancedGeometry.instance.addAttribute('orientation', orientationAttribute);
|
||||
this.instancedGeometry.instance.addAttribute('scale', scaleAttribute);
|
||||
|
||||
uniforms.diffuse.value.r = 0.47;
|
||||
uniforms.diffuse.value.g = 0.72;
|
||||
uniforms.diffuse.value.b = 1.0;
|
||||
|
||||
this.materialRawPhong.instance.uniforms = uniforms;
|
||||
|
||||
this.instancedGeometry.instance.index = this.boxGeometry.instance.index;
|
||||
this.instancedGeometry.instance.groups = this.boxGeometry.instance.groups;
|
||||
this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
|
||||
this.instancedGeometry.instance.attributes.normal = this.boxGeometry.instance.attributes.normal;
|
||||
this.instancedGeometry.instance.attributes.uv = this.boxGeometry.instance.attributes.uv;
|
||||
|
||||
var offsetAttribute = new THREE.InstancedBufferAttribute(
|
||||
new Float32Array(this.attributeData.offsets),
|
||||
3
|
||||
).setDynamic(true);
|
||||
|
||||
var orientationAttribute = new THREE.InstancedBufferAttribute(
|
||||
new Float32Array(this.attributeData.orientations),
|
||||
4
|
||||
);
|
||||
|
||||
var scaleAttribute = new THREE.InstancedBufferAttribute(
|
||||
new Float32Array(this.attributeData.scales),
|
||||
3
|
||||
).setDynamic(true);
|
||||
|
||||
this.instancedGeometry.instance.addAttribute('offset', offsetAttribute);
|
||||
this.instancedGeometry.instance.addAttribute('orientation', orientationAttribute);
|
||||
this.instancedGeometry.instance.addAttribute('scale', scaleAttribute);
|
||||
|
||||
}.bind(this);
|
||||
|
||||
GameLib.CustomCode.prototype.startAnimation = function(attributeData) {
|
||||
this.beforeRender.currentAttributeData = this.attributeData;
|
||||
this.beforeRender.freshAttributeData = attributeData;
|
||||
this.beforeRender.animate = true;
|
||||
}.bind(this);
|
||||
|
||||
this.buildInstancedGeometry(0);
|
||||
|
||||
this.beforeRender.entityLoaded = this;
|
||||
this.keyUp.entityLoaded = this;
|
||||
|
||||
//@ sourceURL=entiyLoaded.js
|
Loading…
Reference in New Issue