Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 382 bytes modified
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@ -10,6 +10,9 @@ if (data.entity === this.parentEntity) {
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this.beforeRender = GameLib.EntityManager.Instance.findComponentById('94xi7aitax');
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this.mouseMove = GameLib.EntityManager.Instance.findComponentById('jz3qg0174l');
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this.mouseDown = GameLib.EntityManager.Instance.findComponentById('8dntnb01wu');
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this.mouseUp = GameLib.EntityManager.Instance.findComponentById('kx7drv1vqw');
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this.keyDown = GameLib.EntityManager.Instance.findComponentById('ramgcjepp5');
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this.keyUp = GameLib.EntityManager.Instance.findComponentById('4uie4sjqxd');
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/**
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* Meshes
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@ -59,5 +62,9 @@ this.sections.push({
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*/
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this.beforeRender.entityLoaded = this;
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this.mouseMove.entityLoaded = this;
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this.mouseDown.entityLoaded = this;
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this.mouseUp.entityLoaded = this;
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this.keyDown.entityLoaded = this;
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this.keyUp.entityLoaded = this;
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//@ sourceURL=entityLoaded.js
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